20 Idle Actions for Daz Genesis 9

Authors:
20 Idle Actions for Daz Genesis 9

==
BASIC INFORMATION
==

Product Name: 20 Idle Actions
Author: JASIRKT
Copyright: Not For Resale

"This Product Contains 20 Idle Action Animations Suitable For Daz Genesis-9 Characters"

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SYSTEM REQUIREMENTS
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* Daz 4.24 Genesis-9

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REQUIRED PRODUCTS
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* No Additional Products Or Plugins Required

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INCLUDED FILE FORMATS
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1- Daz 4.24 Genesis-9
- Included Animations In .duf File Format

2- FBX
- Fbx Files Of Every Single Animations Included
- If You Are Using Daz Genesis-9 Character In Other 3D Softwares Like Blender,Cinema4D,Maya,3dsmax,Unreal Engine,Unity…. You Can Simply Import Fbx Format Of Animation File

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TECHNICAL INFORMATION
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* Only Animation Files,No Character Included
* Skeleton Rig : Daz Genesis-9
* Animations Are Created With Daz Genesis-9 Character
* Number Of Animations : 20

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INSTALLATION INSTRUCTIONS
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* Extract The Zip File
* Copy The Animation File in To Your Daz Library With A Proper Folder Structure
* Refresh Your Daz Content Library
* Select Your Character In Scene -> Apply Required Animation From Content Library

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FILE LIST
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There Are 3 Folder In Archive File

1. Daz Format .duf (Copy The Folder To Your Daz Library With Proper Folder Structure)

2. Fbx For Daz (Fbx File Contains Full Length Aniamtions,Trimmed Frames)

3. Fbx For Other 3D softwares ( If You are Using Daz Genesis-9 Character In Other 3d Software,Game Engine You Can Import fbx Animations From This Folder)

* Animations Are Available In Full Length,Trimmed Frames
* In Daz Format (.duf) Animations Not Trimmed Only Full Length Animations, You Can Trim Frames In Daz Or Import Trimmed Animations From Fbx File
* Full Length,Trimmed Frames Available In Fbx Format

ANIMATIONS LIST WITH FRAME
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01. Arm Cross (0-950) Full Frames
Arm Cross-Idle Loop (0-400) Frames
Arm Cross-Idle To Arm Cross Transition (400-500) Frames
Arm Cross-Loop (500-850) Frames
Arm Cross To Idle Transition (850-950) Frames

02. Arm Stretch (0-230)

03. Arm Warm Up (0-140)
Arm Warm Up_Start (0-20)
Arm Warm Up_Loop (20-50)
Arm Warm Up_End (110-140)

04. Clap (0-115)
Clap_Start (0-42)
Clap_Loop (42-84)
Clap_End (84-115)

05. Hands On Waist (0-650)
Hands On Waist-Idle Loop (0-270)
Hands On Waist-Idle To Hands On Waist (270-330)
Hands On Waist-Loop (330-580)
Hands On Waist-To Idle (580-650)

06. Head Scratch (0-650)
Head Scratch-Idle Loop (0-460)
Head Scratch (460-650)

07. Leg Folding (0-140)

08. Look Aound (0-140)

09. Neck Stretch (0-125)

10. Pointing Backrward (0-50)

11. Pointing Forward (0-50)

12. Pointing Left (0-50)

13. Pointing Right (0-50)

14. Punch To Palm (0-90)
Punch To Palm_Loop (20-62)

15. Shoulder Scratch (0-600)
Shoulder Scratch_Idle Loop (0-130)
Shoulder Scratch_Left (130-300)
Shoulder Scratch_Idle Loop (300-430)
Shoulder Scratch_Right (430-600)

16. Thigh Scratch (0-210)
Thigh Scratch_Right (0-120)
Thigh Scratch_Right Loop (30-90)
Thigh Scratch_Left (120-240)
Thigh Scratch_Left Loop (150-210)

17. Time Check (0-600)
Time Check_Idle Loop (0-380)
Time Check Only (380-600)

18. Waiting (0-280)

19. Waving GoodBye (0-255)
Waving GoodBye_Wave Loop (140-220)

20. Wipe Sweat From Head (0-63)

Compatible figures: 
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