Poser Pro 11

Poser Pro 11

Please go to PoserSoftware.com/store to download this free update for Poser 11 owners!

Poser delivers the power to portray human diversity, form and expression. Design with the human form for art, illustration, animation, comics, web, print, education, medical visualization, games, storyboarding, pre-visualization and more! Design your 3D world with gigabytes of included content. Set the scene with real-world props! Populate and animate scenes with ready-to-pose, fully textured animals and humans. Start making 3D art and animation in minutes
Human and animal models are included to help you start creating immediately. Click-and-drag to sculpt faces, pose body parts, or create various ethnic varieties. For those who require finer control, facial expression morphs, and bone rigging are available for any figure. All features and models are provided in a natural 3D environment for realistic depth, lighting and shadowing on any figure in any pose. Quickly and easily create shape variations with Poser’s brush based morphing tools.
Powerful lighting and rendering tools deliver high-quality artistic effects. Create renders with natural lighting, shadows, subsurface scattering for realistic looking skin, caustics and volumetrics for smoke, fog and cloud effects. Customize your final output in many styles, including photo-realism, sketch, cartoon, silhouette, real-time comic book mode and more.
Animation tools help you create stunning, realistic animations without much of the repetitive work involved in animating figures. Poser includes automatic keyframe creation, non-linear animation, lip syncing and a walk simulator to simplify the animation process.
Dynamic props and bullet physics move with your figure and add realism, bounce and jiggle to your animations. Clothing, table cloth, curtains drape and deform just as they do in real-life.
Download it here, today!
Features of Poser 11.2
New Female Figure
La Femme is the new default figure and will join Maize & Pauline as Poser native ladies.
All Pro options are included.
Items formerly restricted to Poser Pro versions are available in this release.
Control Handles
Provides an easy way to give ghost bones a handle that is automatically excluded from renders, making it much easier to work with in the scene. Handles can be parented to any body part and set to control any other part. And now, they no longer appear in the Prop drop down menu!
Improved Library Search
Streamlined internal and external content search (Now you can easily search Renderosity for new content from within the program.)
Additionally,
• Streamlined menus (We removed broken links and added links to the official forums, support, and the Renderosity community.)
• Rebranded from Smith Micro to Bondware
• New licensing management, that allows more than 3 install attempts.
• New Help PDFs
• Refactored minimum basic runtime to improve performance (We reduced folder depth and removed redundant files.)
• 21-day free trial feature added
• Restored HDRI rendering option for Firefly
• Control props for Figure grouped under Props listing
• 8+ gigs of new content, including Superfly lights by Blackhearted; HiveWire3D's Dawn, Dusk and Baby Luna figures; HiveWire3D's Gorilla for Dusk; and HiveWire3D's Horse; and the original toon figure Maisie
• In total, there is more than 15 gigs of additional content, which includes legacy content, like older figures, clothing and other assets that were previously included with Poser.

Features of Poser 11:
SuperFly - Physically Based Rendering
Built on Blender’s Cycles Render Engine, SuperFly brings the power of physically based shading and rendering to Poser. Accurately rendering light the way it behaves in the real world makes it easier to produce hyper-realistic renders. Existing Poser users can choose to use the same familiar materials as for FireFly, or take full advantage of the SuperFly material system, by building Cycles or physically based shaders. GPU assisted rendering is supported via Nvidia
Improvements to Realtime Comic Book preview
Control all your comic mode settings with one easy-to-access panel. New Geometric Edge Lines automatically produce a geometry-based outline around figures which make amazing “ink” lines in OpenGL preview. The width of the geometric outlines for each material can be adjusted with settings in the Material room. You can create different “ink” weights for different parts of your figures and even set the outlines’ width to be controlled by key frames in your animation. This allows dynamic adjustment of “ink” weight in an animation.
Actor Selection History
This works like the history in your web browser, allowing you to keep track of recently accessed objects with back and forward buttons. You can see the whole history by right clicking the history buttons, and hot keys can be assigned to the previous and next actor (just like a web browser). This makes it easier to navigate through the actors in a scene while posing, and you always have a list of recently-modified parameters at your fingertips.
Custom Parameter Palettes
Add frequently accessed parameter dials to custom palettes so you always have those dials at you finger tips without selecting different actors or lists. The palettes are saved with figures, props and scenes upon request.
Customizable Keyboard Shortcuts
This highly-requested feature allows you to customize Poser’s hot keys. Assign preferred keys to frequently performed tasks and map menu commands to the hot keys that you choose. You can also match the hot keys between Poser and your other programs so there’s nothing new to memorize.
Improved Scene Manipulation Performance
Figure posing speed will be faster across the board, and scenes with lots of figures will be more responsive when posing figures.
Revamped Direct Manipulation Tool
A broader ribbon style and depth cueing make the new direct manipulation tool easier to use.
Export a Partial Scene
When working on complex scenes, sometimes you need to separate parts out for distribution. This feature allows you to choose exactly which figures, props, lights, and cameras are included, and you can easily merge the scenes later on.
Area Lights and Caustics
Simulates real world light sources more accurately, much like a photographer’s “Soft box” light. In the real world, lights are seldom a single point, so with adjustable-size lights, you can easily create realistic lighting conditions with soft shadows.
Simulates the way light reflects and refracts in a realistic way so you can accurately reproduce the behavior of light on refractive and reflective surfaces, like lenses focusing light and water creating ripples of light.
Volumetric Materials
Materials that transmit light can also produce volumetric effects which can simulate absorption and diffusion. This feature simulates the way light behaves inside a transparent object, like light picking up
Measurements & Text Props
This allows you to create precise measurements in a Poser scene that are highly useful for forensics and recreating real world scenes. With a few clicks, you can create measurements that respond to the actors in the scene. As you move objects in the scene, the measurements update in real time.
High Density Display Support
This is a user-adjustable interface scale setting that resizes the entire user interface. If you have a high DPI monitor, you can scale up the interface. If you have a small monitor, you can scale it down to maximize screen real estate. It’s also useful for accessibility because the UI can be scaled up for easier reading. The addition of UI scaling makes Poser much easier to use on high DPI displays and allows easier accessibility for users with limited vision.
Auto-Save
Customize the time between saves and how long a period of inactivity passes before it triggers.
Make Movie
Improved encoding preset handling, better support of codec configuration, and new support for “headless” codecs.
Improvements for Content Creators:
Smooth Translation of Joints
This new rigging feature allows for smooth, weight mapped linear translation of body parts for smooth translations and a whole new dimension of control to figure rigging.
Adaptive Rigging using Morph Dependent Joint Centers
Automatically set a figure’s joint center to match a drastic morph and automatically create the needed dependencies. Match clothes with one simple check box. Extreme morphs sometimes need the rotation centers for joints to be moved to accommodate the morphed shape, and this new tool automatically sets up the rig to match the morphed shape.
Animated Orientations
When a morph gets really wild, sometimes even the orientation of a joint needs to change, meaning which direction it moves when you twist or bend it. Now you can control a joint’s orientation by a morph.
Export a Morph Injection
Content creators will find it handy to save a morph injection file right from the export menu. This tool creates a distributable morph injection file in a few clicks.
Master Synchronized Morph Dials
Full Body Morphs can be controlled directly from any affected body part, and dials can be un-linked for individual control of morphs comprised of many smaller parts. The Master Synchronized Morph Dials feature allows you to control all the constituent parts from any part, not just the master dial.
Subdivision-level morph targets
Subdivision-level morph targets lets you can create high-resolution morphs right on the subdivided geometry and use the Export Morph Injection command to share them.
Improved Subdivision Surfaces
More robust handling of poor geometry. By integrating OpenSubdiv 3, support for meshes that were not originally designed for subdivision is enhanced.
Vertex Weight Painting Constrained to Material Groups
When editing vertex weights and morphs, you can limit the painted area by groups or materials. When you need to limit editing to a certain area, and these options give you more control over the editing area.
Figure Symmetry Improvements
Separate symmetry for rigging and posing. Symmetry is selectable down to individual body parts, giving you much more precise control over it. In custom mode, you can select anything from one body part to the entire figure to copy.
Option to Prepend Morph Targets
Allows users to choose how a morph behaves when the body part it is attached to bends. This feature controls how a morph is created. Some morphs work better if they are processed before the figure is bent. Some work better after. Now you can choose the type you want.
Value Operator Editor
Gives content developers direct access to all Value Operator dependencies including scalar value. You’ll now do direct creation and naming of new parameter dials. This powerful new method of working with dependencies exposes the full power of Arithmetic Poser Dependencies, and it will be familiar to people who used to hack files to create dependencies.
Layered Materials
Create layered materials to simulate the way light interacts in complex surfaces. It’s also great to make a tattoo or a scar.
Absolute Scaling for 3DS, DXF, LWO and OBJ import & export
Easier import and export of geometry files because every 3D application has its own scale. Absolute scaling makes it easier to share content between Poser and other applications.
Alembic Export
Point cache format for export allows for faithful reproduction of animated scenes in production pipelines.
Game Development Features
Game asset creation tools for Figure Combining, Polygon Reduction, Unseen Polygon Removal, FBX import/export and Kinect for Windows® support, all designed to produce size-efficient 3D character assets and scene files for gaming and Unity®.
Exposed Hidden Options in Dial Properties
Enhanced ability to hide/unhide dials makes hidden parameters accessible. Exposed static property. Use the static option to force a single dial to stop animating. Its present value will be used throughout the animation. Simple selection tool. Sometimes you really just need to select something and you don’t want or need to move it. Now you can with simple select.
**System Requirements**
**Windows**
• Windows 7, 8.1, or 10 (64-bit OS required for installation)
• 1.3 GHz Pentium 4 or newer, Athlon 64 or newer (1.65 GHz or faster recommended)
• 1 GB system RAM (4 GB or more recommended)
• OpenGL enabled graphics card or chipset recommended (recent nVIDIA GeForce and ATI Radeon required for advanced real-time preview features)
• 24-bit color display, 1440 x 900 minimum resolution
• 3 GB free hard disk space (6 GB recommended)
• Windows® Internet Explorer® 9 or newer
• Product requires online activation.
**The following optional requirements are for power users**
• CUDA enabled device required for hardware accelerated final rendering (2 GB RAM minimum, Compute Capability 2.0 minimum)

**Mac**
• Mac OS X 10.9, 10.10 or 10.11
• 2 GHz Intel Core 2 Duo processor (64-bit CPU required)
• 1 GB system RAM (4 GB or more recommended)
• OpenGL enabled graphics card or chipset recommended (recent nVIDIA GeForce and ATI Radeon required for advanced real-time preview features)
• 24-bit color display, 1440 x 900 minimum resolution
• 3 GB free hard disk space (6 GB recommended)
• Product requires online activation.
The following requirements are for Power users:
• CUDA enabled device required for hardware accelerated final rendering (2 GB RAM minimum, Compute Capability 2.0 minimum)

Renderosity
3D Models for Daz Studio and Poser