Inkspheres 8K HDRI's

Inkspheres 8K HDRI's
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Enjoy 6 high resolution HDRIs for your renders! Each HDRI is available in 8, 4, and 2K resolution.

This package contains six beautiful ink and magic light HDRI's that will cast a smooth sheen on your renders. These HDRI's are rendered artistically, so many of them have blurry areas and Depth of Field. You will get the best result if you render them with this in mind, and with Depth of Field, as they are not intended to be sharp backdrops. They also work really well invisible, just for smooth, colorful lights.

The 16K HDRI is very useful if you want to render it both as a light emitter and a background. As the image is wrapped around a sphere, more resolution is needed than a flat background image in order to preserve detail. With a 8K HDRI you will be able to retain a reasonably sharp and clear background even for high resolution render. However, it is somewhat taxing on graphics resources, so if you are rendering a smaller image, use a narrow depth of field, or only need it for the lighting, the 4K or eve 2K is more than sufficient, the lighting quality will be pretty much the same.

What is an HDRI? An HDRI is a 24 or 32-bit equirectangular image wrapped inside a sphere, providing realistic lighting from all directions. Not only this, the high dynamic range in the image contains information beyond the visible eye, which enables it to cast lights, shadows and produce highligts in reflections. Each photo in an HDRI is taken with multiple exposures, ranging from dark to super bright, then combined to form an image with higher dynamic range. These HDRIs have a dynamic range of 6-12 EVs.

8K = 8192 x 4096
4K = 4096 x 2048
2K = 2048 x 1024

A 2K .jpeg promo is also included so that you can easily preview the HDRIs without having to load them first.

How to use - Daz Studio:
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Simply load the HDRI in the environment tab in your render settings. If you want it to cast stronger lights and shadows, increase intensity, and if you want to change the exposure, change the exposure in the Tonemapping tab under the render settings.

How to use - Poser:
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Best way is to on the Background material, using the Cycles environment texture, mapping and texture coordinate nodes. You can find an official guide on posersoftware, the setup is simple. A basic material file is included for Poser so you can click on to set it up. However, you must plug in the environment texture yourself in the Background yourself after loading it, and make sure that "cast light" is checked.
If you have BB's Environment Sphere you can also set it up this way (It's free)

How to use - Any 3D program with HDRI support:
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You don´t need Poser or Daz Studio to use HDRIs, virtually any modern 3D render software will support them, even game engines.

The HDRIs come in its own folder, so whether you use it in Daz Studio, Poser or a different program, simply locate the folder where you installed your HDRIs

Software:  
Poser Pro 11, DAZ Studio 4 With IRAY, Poser 12

Requirements:  Any program that can open .hdr files

Renderosity
3D Models for Poser and Daz Studio