Iray PBR Pro SciFi Shaders MR

Authors:
Iray PBR Pro SciFi Shaders MR

At the request of many users, here is my first set of 30 Iray PBR Pro SciFi Shaders.
PBR (Physically Based Rendering) refers to the concept of using realistic shading/lighting models along with measured surface values to accurately represent real-world materials.
In complement to the PBR shaders and to add more versatility to the set, i added 35 Normal Maps created with NVIDIA Tools from maps synthesized in Genetica and/or FilterForge.
This set would be complete without a set of Normal depth; Tiling and Opacity presets.
Iray PBR Pro SciFi Shaders is also a Merchant Resource under certain conditions, please see Notes below.

Package Content:

PBR Pro Shaders : (Apply a new shader always reset the Normal Map; set depth to 1 and HV tiling to 1)

! Iray Base (Apply Uber Iray Base to your mesh)
01 Gold Au79
02 Chromium Cr24
03 Platinum Pt78
04 Copper Cu29
05 Steel Blue
06 Light Steel Blue
07 Cobalt C0Al2O4
08 Crimson Pure
09 Dark Cherry
10 Future Gold
11 Future Chrome
12 Prototype
13 Prototype Black
14 Prototype Cyan
15 Prototype Magenta
16 Prototype Yellow
17 Rubycon
18 CitrusTangerina
19 PersianLime
20 Carbon
21 Dark Purple
22 Dark Blue
23 Darkblood Red
24 Juicy Orange
25 Space Green
26 Emissive Red
27 Emissive Green
28 Emissive Blue
29 Emissive Yellow
30 Emissive Purple

Normal Maps : (apply Map and set depth to 1)

! ZeroMap (Default) (remove Normal Map of the actual selected surface)
01 Horizontal Lines
02 Vertical Lines
03 Horizontal Striations
04 Vertical Striations
05 Dots1
06 Dots2
07 Dots3
08 Squares1
09 Squares2
10 Diamonds1
11 Diamonds2
12 Diamonds3
13 Diamonds4
14 Diamonds5
15 Diamonds6
16 Diamonds7
17 Diamonds8
18 Diamonds9
19 Hexagons1
20 Hexagons2
21 Hexagons3
22 Surface Irregularities1
23 Surface Irregularities2
24 Surface Irregularities3
25 Surface Irregularities4
26 Surface Irregularities5
27 Surface Irregularities6
28 Surface Irregularities7
29 Leather1
30 Scales1
31 Scales2
32 Scales3
33 Misc1
34 Misc2
35 Misc3

Normal Depth : (Set the depth of the normal map for the selected surface)

01 Depth 0 (Default without Map)
02 Depth 1 (Default with Map)
03 Depth 2
04 Depth 3
05 Depth 4
06 Depth 5
07 Depth 6
08 Depth 7
09 Depth 8
10 Depth 9
11 Depth 10

Tiling Presets : (modify the Horizontal and Vetrical Tiles value of the normal map on the selected surface)

! Set HV Offsets to Zero (Default) (reset the Horizontal and Vertical Offset value)
01 Tiling 1x1 (Default)
02 Tiling 2x2
03 Tiling 3x3
04 Tiling 4x4
05 Tiling 5x5
06 Tiling 6x6
07 Tiling 7x7
08 Tiling 8x8
09 Tiling 9x9
10 Tiling 10x10
11 Tiling 12x12
12 Tiling 14x14
13 Tiling 16x16
14 Tiling 18x18
15 Tiling 20x20
16 Tiling 25x25
17 Tiling 30x30
18 Tiling 35x35
19 Tiling 40x40
20 Tiling 50x50

Opacity Presets : (using low opacity on metallic shader you can create cool glass type materials)

01 Opacity 100% (Default)
02 Opacity 90%
03 Opacity 80%
04 Opacity 70%
05 Opacity 60%
06 Opacity 50%
07 Opacity 40%
08 Opacity 30%
09 Opacity 20%
10 Opacity 10%
11 Opacity 0% (Invisible)

Notes:
Daz Studio Only Product (created in Daz Studio Pro 4.9.0.63 64bits version)
Intended to be used in Daz Studio Pro 4.9.0.63 and above.

This product can be used as Merchant Resource under the following conditions :
- Limit use of 3 shaders and 3 normal maps in each of your commercial only Products.
- Not allowed in Free products
- For other uses/needs , please contact me via the Renderosity sitemail for written authorization.

As always, absolutely no post work has been done except for composition.

Thank you for viewing this product.

EdArt3D

Software: Daz Studio 4.9 ONLY

Requirements:  Daz Studio Pro 4.9.0.63 and above

Renderosity
3D Models for Poser and Daz Studio