14MU Link Chamber for DAZ Studio

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14MU Link Chamber for DAZ Studio

Within the 14MU complex are a number of huge link chambers, each channeling essential services and utilities to the rest of the installation. This is a vast science fiction scene and has many areas of interest to set up all kinds of sci-fi related scenarios. Essentially, this is a long column that can be duplicated to sit end to end if needed to create even more depth to your scene.

This set has been completely converted to be used in DAZ Studio 4.5+, with new files, materials and lights. Materials have been meticulously created to include realistic reflections, specular and ambiance. This scene also utilizes the use of many geometry area lights to give pleasing illuminations above doorways, within machinery, instruments and switches. Take note that renders can take a long time when using both reflections and area lights, but also included are two other versions with reflections and lights removed.

A separate light set is also included that will load an IBL Environment Light and several Linear Point Lights for the Walkway.

Please be aware that this is a product for DAZ Studio only. A separate Poser version is available HERE.

Notes
  • This product includes:
    • 1 DSON Core Installer
Compatible 3D Figures
No
Compatible 3D Software
DAZ Studio 4.6
What's Included & Features
  • 14MU Link Chamber for DAZ Studio (.DUF)
    • 14 MU Link Chamber
    • 14 MU Link Chamber with No Reflections
    • 14 MU Link Chamber with No Reflections and Lights
  • 1 DAZ Studio Light Preset (.DUF)
  • 5 DAZ Studio Camera Presets (.DUF)
  • Textures Include:
    • 4 Texture, Bump, Displacement and Specular Maps (4096 x 4096)
    • 4 Texture, Bump, Displacement and Reflection Maps (2048 x 4096)
    • 83 Texture, Bump, Displacement, Specular and Ambient Maps (2048 x 2048)
    • 1 Texture Map (2048 x 512)
    • 1 Texture Map (1150 x 276)
    • 3 Texture Maps (1100 x 950)
    • 30 Texture, Bump, Displacement, Specular and Transparency Maps (1024 x 1024)
    • 2 Texture Maps (1024 x 410)
    • 1 Texture Map (798 x 599)
    • 4 Texture and Bump Maps (512 x 512)
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