Roboton

Authors:
Roboton

From the depths of the military laboratories of the future, Roboton EX-Prime has emerged - a living artifact of technology and aggression. Its mission is to bring order through destruction. In its hands is a portal that draws in matter, time and resistance.

Roboton is a next-generation synthetic operative, equipped with a portal cannon capable of summoning localized black holes. Designed for extreme battlefield control and tactical manipulation of the environment, Roboton excels at clearing obstacles — and enemies — by warping space itself. The scanner interface on its helmet allows for real-time threat detection and object mapping.

Flexible dreadlock cables feature the BoneDynamic system and respond to movement just like real muscles.
Rig Type: Humanoid
Textures: 4 pack Texture Sets (Albedo, Normal)
Texture Resolution: 4096×4096

Shaders:
Detector Shader – projects an interactive scanner UI on the helmet in runtime
Scripts:
BoneDynamic.cs – used for simulating movement of cable-dreadlocks on head
Particle FX:
Connected to shoot animation — simulates black hole effect
Particle Integration: Shooting animation triggers black hole visual FX
(Realistic Effects Pack 4)

Dynamic Parts: Dreadlock-like connectors simulated via BoneDynamic.cs
Shader: “Detector” – Helmet HUD projection

Animation Set
Idle ×3
Walk ×3
Run ×3
Jump ×3
Dead ×3
Damage ×6
Flip
Back Flip
Commander
Roll Left
Roll Right
Shoot (with particle effect)
Reload
Turn
Stand Up ×2

Software: UNITY

Compatible figures: 
Renderosity
3D Models for Daz Studio and Poser