3D model of a generic pickup truck. The truck's high detail exterior is great for close up renders, the undercarriage has enough visible parts for close range shots and the cabin is low detailed. The model was created with 3DS Max 2016 using the open subdivision modifier which has been left in the stack to adjust the level of detail.
FBX, OBJ and 3DS files have been included in separated HI and LO subdivision versions.
The model has 126.700 polygons with subdivision level at 0 and 506.314 at level 1.
Elements are logically named and grouped so they can be separated to adjust to your needs.
The model contains quads and tris (no N-gons).
Scale/transform is set to 100%, units are set to centimeters, texture paths are stripped and and it is made to real world scale.
Renders were made in 3DSMax with V Ray and have no post processing.
Product is ready to render out of the box only in 3DSMax.
Lights and cameras are not included.
MATERIALS AND TEXTURES:
The model has diffuse, bump and specular maps+materials . The pickup entire body, tires and brakes have been textured, the rest has materials.
All materials and textures are included and mapped in all files but they will render like the preview images only in the 3DSMax version with VRay, there is also a standard material version included, in the rest of the files they might have to be adjusted depending on the software you are using. Textures are in JPG format with 2048x2048 and 1024x1024 resolutions.
This model is suitable for use in games, virtual reality, augmented reality, broadcast, design visualization, forensic presentation, technical demonstrations, etc.
Software: UNREAL Game Engine, UNITY, FBX Format