P-58 Stallion for DAZ Studio

P-58 Stallion for DAZ Studio

1946, Guadalcanal. With the war dragging on, the Allied forces look to maintain a technologically superior edge. With a stalemate on land and at sea, and the rise of Aircraft like the Pfeil in Germany, and the Shinden in Japan, the US also looks to improved aircraft for it's embattled forces.

First on the scene is the prototype XP-55 Ascender, followed by the XP-56 Black Bullet (both actual WW2 Aircraft Prototypes), but both are cancelled early in 1944 due to serious design problems. After these are a series of improved prototypes leading to the XP-58 Stallion which first flies in late 1945. After a Japanese Shinden is captured during the battle of Iwo Jima, the US development teams were finally able to discover and correct the flaws in their own designs.

Finally arriving in combat production in February of 1946, the new P-58a Stallions are quickly dispatched to front-line units for full combat evaluation. It is hoped by many back home that new aircraft like the Stallion will help break the stalemate and lead to the defeat of the Axis Powers...

Product Features:
DAZ Studio props (dsf, duf/ png):
* P-58 Stallion aircraft, at 62,590 polygons
- Over 50 Pose Control dials for the various parts of the aircraft.
- Controls include some standard combat maneuvers as well as individual controls for the various moving parts on the aircraft.
- Also features a fully detailed interior with working flight controls that are tied by Pose Control dials to the flight surfaces and moving parts of the aircraft.

Accessories and Armaments:
DAZ Studio props (dsf, duf/ png):
* Props:
- 250lb Bombs, with Pose Control dials for ease of use.
- 500lb Bombs, with Pose Control dials for ease of use.
- Boarding Ladder
- Drop Tanks
- Pilot: low-poly, un-rigged pilot figures.
- PropBlur
- RP-3 Rockets, with Pose Control dials for ease of use.

Textures:
* One set of texture maps with corresponding bump maps, at 3000x1800 pixels.
* All of the materials use Iray shaders.

All sales images rendered in DAZ Studio with an HDRI skydome environment.

Designed for use in DAZ Studio 4.9 and above with Iray. Not recommended for use in other software programs.

Original model by, and acquired from Chris Schell, and now owned by VanishingPoint.

Software: DAZ Studio 4 With IRAY

Renderosity
Transportation for Poser and Daz Studio