This is the next new Genesis Character from Midnight_stories. Brute X a full body Genesis morph, based on the original Brute X.
There's conforming Orc hair fully weight mapped and with 15 morphs and 10 Material Presets. A conforming loincloth and Big Club to fight off all his enemies. There's 12 Pose presets and Hand poses, including a club Grip.
He comes with 4K textures and displacement maps in three different colors, green red and brown, plus 7 different eye presets. He has some great head morphs, which include Happy, Sad, Angry, Close Eyes/Mouth human-nose (Teeth Orc1, Orc2, Round) Elf-Ears. Also there's a bonus FingerNails-In morph to give you full control over how long you want the finger nails.
This is a great all round package with plenty of features, He combines well with other morphs and you'll be able to create a whole new range of creatures.
- Compatible 3D Figures
- Genesis
- Compatible 3D Software
- DAZ Studio
- What's Included & Features
-
- Brute X Character: (.DSF)
- Character Preset
- 3 Material Options:
- Brown-Skin
- Green-Skin
- Red-Skin
- 7 Eye Color Options
- Custom Morphs:
- Brute
- Brute-Angry
- Brute-Close-Mouth
- Brute-Elf-Ears
- Brute-Happy
- Brute-Nails-In
- Brute-Nose-Human
- Brute-Orc-Teeth
- Brute-Orc-Teeth2
- Brute-Sad
- Brute-Smooth-Neck
- Brute-Teeth-Square
- Orc-Hair (.DSF)
- Intended for use on Brute X Only
- 10 Color Options:
- Hair-Black
- Hair-Blue-Red
- Hair-Blue
- Hair-Green
- Hair-Orange
- Hair-Purple-Orange
- Hair-Purple
- Hair-Red
- Hair-Snow
- Hair-White
- Styling Morphs:
- Bend-Left.dsf
- Bend-Right.dsf
- Brute.dsf
- Don King.dsf
- Dreads.dsf
- Dreads2.dsf
- Length.dsf
- Tail-Bend.dsf
- Tail-Side.dsf
- Tail-Twist.dsf
- Taper-Roots.dsf
- Taper.dsf
- Thick.dsf
- Twist.dsf
- Up-Down.dsf
- Wild.dsf
- Loin Cloth: (.DSF)
- 4 Color Options:
- Brown
- Dark
- Green
- Red
- 4 Color Options:
- Big Club (.DSF)
- 12 Poses (.DSA)
- 5 Hand Poses (.DSA)
- Textures Include:
- 12 Texture and Displacement Maps (4096 x 4096)
- 7 Texture, Bump and Ambient Maps (2048 x 2048)
- 2 Texture and Bump Maps (2000 x 2000)
- 2 Texture and Bump Maps (1294 x 1294)
- 5 Texture, Bump, Displacement and Reflection Maps (1024 x 1024)
- 1 Transparency Map (512 x 512)
- 1 Displacement Map (256 x 256)
- 11 Texture and Transparency Maps (100 x 1024)
- DAZ Studio Material Presets (.DSA)
- Brute X Character: (.DSF)