A highly detailed character and hair bundle inspired by Dante from Devil May Cry 5. Created by commission.
Includes:
Combined Head and Body morph for Genesis 8 Male
Transmapped Hair and Beard with detail fiber strands
Fibermesh Eyebrows and Eyelashes
Custom Sculpted JCM's and MCM's for better posing deformations
4K Texture Maps (excl. genitals): Diffuse, Specular, SSS, Bump
4K Custom Sculpted Normal and Displacement Maps
Iray material settings
Chromatic Sub Surface Scattering
Larger Product Tip preview images for ease of viewing
DIM (Daz Install Manager) .zip file for simple install
*CLOTHING NOT INCLUDED*
Iray Shader Presets:
All Skin
Default Eyelashes - Hide
Default Eyelashes
Eyes
Mouth
Nails
Teeth
Skin Shader Settings:
Skin Displacement Maps OFF
Skin Displacement Maps ON
Skin Normal Maps OFF
Skin Normal Maps ON
Skin Scattering Distance 0.1
Skin Scattering Distance 0.5
Skin Scattering Distance 0.9
Skin Translucency Weight 0.2
Skin Translucency Weight 0.6
Skin Translucency Weight 0.9
Texture Facial Hair
Eye Shader Settings:
Cornea Thin Wall OFF
Cornea Thin Wall ON
Irises Displacement OFF
Irises Displacement ON
56 Texturemaps (.jpg) for Base Color, Bump, Normal, Roughness, Specular, Transparency, SSS (1024 x 1024 to 4096 x 4096 8bit)
4 Texturemaps (.exr) for Displacement (4096 x 4096 32bit)
Hair One Click Presets:
Load All Hair
Beard
Eyebrows
Eyelashes
Hair
Hair Color Presets:
Aqua
Black
Blonde
Dark Brown
Default
Light Brown
Orange
White
Hair Morphs:
Blow Back
Blow Left
Blow Right
Fringe Left
Fringe Right
Frizz
Hair Cap Expand All
Longer
Neck Back Out
Neck Left Out
Neck Right Out
Shorter
Taper
Thicker
Thinner
Beard Morphs:
Longer
Shorter
Thicker
Thinner
Volume
Eyebrows Morphs:
Longer
Shorter
Thicker
Thinner
Volume
Eyelash Morphs:
Lengthen
Shorten
Thicker
Thinner
Created in Daz Studio Pro 4.12
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Tips:
- For best results when using displacement set the Render Subdivision Level to 4
- When using displacement you may need to expand clothing and hair slightly to reduce pokethrough