Unveiling: Edgerunner Rebecca for Genesis 8 Female (G8F)
Step into the electrifying world of Cyberpunk Edgerunners with Rebecca "CyberEdge" Ryker. She's not just another 3D model; she's a statement, a digital embodiment of audacity and rebellion. Prepare to take your renders into an entirely new dimension of storytelling and visual impact.
Neon Soul Skin:
Behold Rebecca's unique "Neon Soul" Skin set. Her pale green skin isn't just a color; it's an identity, a living canvas that tells the story of her life in the chaotic streets of Night City.
Rebecca is a character of many layers, and her poses are designed to peel back each one. Our Promo render Poses capture her in moments of contemplation, defiance, and raw emotion, allowing you to tell complex stories through your renders.
Palette of Intrigue:
Rendered in DAZ's Iray engine, Rebecca comes to life in a palette of dark greens and moody blues. These colors are more than just esthetic choices; they're an extension of her complex personality.
We've equipped you with Bump map controls that allow you to capture every nuance of Rebecca's features. This is your digital brush, enabling you to create scenes of unparalleled depth and realism.
The Making of a Legend:
Creating Rebecca was a journey into the essence of what makes an Edgerunner. She is a testament to the meticulous craftsmanship and narrative depth that she brings to your Genesis 8 collection.
So there you have it the story of Edgerunner Rebecca for G8F. She's more than just a character; she's a narrative waiting to unfold, a legend in the making. Join Rebecca as she leaves her indelible mark on the digital landscapes of your imagination. Embrace the narrative, embrace the legend make her unforgettable in your renders.
The digital frontier is yours to shape. Unleash your creativity and make your mark!
* Item is packaged in "IM install" ready structure for your convivence.
* If you have any questions, concerns, or just general tips please contact me.
* If you find my products of sufficient value, please feel free to drop in a review, and/or perhaps some renders. I would love to see what you create.
38 Texturemaps (.jpg) for
Base Color, Bump, Displacement, Emissive, Height, Glossiness, Normal, Reflection, Roughness, Specular, Transparency (512 x 512 to 4096 x 4096)