Introduction to Maya

Introduction to Maya

Introduction to Maya

With over 12 hours of high quality training, you’ll learn everything you need to know in order to get started with Maya! We’re looking at topics like 3D modeling, retopology, xgen, rigging, shading techniques, lighting and using Arnold for rendering.

ABOUT YOUR INSTRUCTOR

Your instructor, Henning Sanden, has worked in Maya for a decade. During his film experience, he’s worked with Maya on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film.

PROJECT BASED

We believe it’s important to learn both how the tools work and also how to actually practically use them. The spartan helmet project is a 3.5 hour long real time series where you can easily follow along. We cover setting up image planes, making an industry standard 3D model, advanced shading techniques, grooming with Xgen and finally lighting and rendering everything with Arnold.

SKILL LEVEL

Introduction to Maya is the perfect series for beginners and advanced artists alike! If you’re interested in learning Maya, this is the series for you no matter what level you’re at. We cover tools and concepts which beginners will love and more advanced techniques which advanced artists can add to their arsenal.

This is a personal license as stated on the FlippedNormals licensing page.

What's Included and Features

  • Introduction to Maya
  • Total Running Time:
    • Part 1: 09h 22m 41s
    • Part 2: 03h 24m 04s
  • Total File size:
    • 4.25 GB
  • Chapter List:
    • Part 1 | Learning Maya
      • 01 Intro
      • 02 Interface Overview
      • 03 Navigation
      • 04 Saving
      • 05 Outliner
      • 06 Maya is Node Based
      • 07 Channel Box & Attribute Editor
      • 08 Customizing Maya
      • 09 Custom Shelf
      • 10 Custom Hotkeys
      • 11 Marking Menus
      • 12 Hotbox
      • 13 Creating Primitives
      • 14 Moving, Scaling and Rotation
      • 15 Component Vs Object Mode
      • 16 Selection
      • 17 Hiding Isolation
      • 18 Understanding History
      • 19 Modeling Tools
      • 20 Subdivision
      • 21 Sculpting
      • 22 Soft Selection
      • 23 Curves
      • 24 Pivots
      • 25 Snapping
      • 26 Deformers
      • 27 Blendshape
      • 28 Booleans
      • 29 Duplication
      • 30 Imageplanes
      • 31 Retopo Basics
      • 32 Retopo Head
      • 33 Uv Mapping Basics
      • 34 Uv Mapping Head
      • 35 Transfer Uvs
      • 36 Setting The Project
      • 37 Relative vs Absolute Path
      • 38 Importing Exporting
      • 39 Display Layers
      • 40 Fixing Common Issues
      • 41 UI Scene Management
      • 42 Xgen
      • 43 Animation Basics
      • 44 Animation Cogs
      • 45 Parenting
      • 46 Constraints
      • 47 Joints
      • 48 Weightpainting
      • 49 Rendering Basics
      • 50 Assigning Shaders
      • 51 Understanding the Shader
      • 52 Displacement & Bump Mapping
      • 53 Render View
      • 54 Hypershade
      • 55 Essential Nodes
      • 56 AVOs
      • 57 Render Settings
      • 58 Lighting
      • 59 Hdri
      • 60 Camera
    • Part 2 | Spartan Helmet Project:
      • 01 Image Planes
      • 02 Model Blockin 01
      • 03 Model Blockin 02
      • 04 Model Blockin 03
      • 05 Modeling Top Piece
      • 06 Sculpting
      • 07 Xgen
      • 08 Shading Environment
      • 09 Making The Shaders
      • 10 Shader Blend Displacement
      • 11 Hair Shading
      • 12 Pedastal Modeling
      • 13 Lighting
  • Software Used:
    • Maya 2020
  • File Types:
    • MA
    • MB
    • MP4
    • OBJ
    • MEL
    • PDF
    • PNG
    • PTX
    • XGC
    • XGEN
    • XUV

Install Types:

DazCentral, DIM, Manual Install

Daz3d