Every item is UV mapped with assigned surfaces in order to ensure versatility. This means you may use your own library of shaders or the Iray options I have included. Jeweled Oni Mask by ParallaxCreates Smart Parents with Genesis 8, 8.1 and 9 Females (works for males too).
Jeweled Oni Mask
The Oni Mask has seen a consistent design throughout the centuries, until now. Although the Oni demon is infamous for its evil intent as depicted by Japan's rich culture, it is also known for bringing fortune and wealth. That interesting contrast within the malignant Oni is what inspired me to design an Oni Mask like no other.
The horns represent the scorn of the Oni while the intricate ornamental gold details and diamonds show fortune and wealth. I have also added my touch to the Jeweled Oni Mask by adding various rigged components. The Horns area can be lifted, while the mask splits into two pieces comprised of right and left partitions. Add in four uniquely detailed rows of links and crystals and you have another Elaborate 3D prop created in great detail by yours truly.
Every single component is UV mapped even though the Jeweled Oni Mask comes to life in renders exclusively via shaders. The mask is another original design I created solely in ZBrush ensuring optimal topology that is beautiful from any angle making it perfect for cinematic renders at any range.
Every single bone can be controlled via the scenes tab to pose the mask's rigged elements most realistically.
USAGE OF PARALLAX'S ARTWORK FOR TRAINING AI IS NOT PERMITTED.
Under Section 101 of the Copyright Act, original jewelry designs are considered “visual art The designs are automatically protected by copyright law when the original work is created. Parallax's Jewelry is protected in every way, in Design, as a 3D Model, in Physical Form or in any file format in which it is available.
COPYRIGHT 2011-2025 PARALLAXCREATES – ALL RIGHTS RESERVED.
Extra Info:
My name is Jeremiah aka ParallaxCreates. I refer to my work as “Elaborate 3D Jewelry
Software Packages I use:
ZBrush – 90% of my workflow is in Z, but like most ZBrush artists I do use other software when needed.
Maya – Rigging, Retop, UVs
Blender – Rigging
3ds Max – Rigging, Retop, UVs
Marmoset Toolbag – Baking
Substance Painter – Texturing and Baking
Follow My Work
Instagram: @parallaxcreatesart














