Modeling Characters for Games

Modeling Characters for Games

Modeling Characters for Games

In this game art tutorial, you'll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.


One of the hardest aspects of any character is the character design phase. Gavin covers his entire thought process when it comes to the character design - from creating a backstory, to in-depth sculpting techniques.


Learn how to do efficient face topology using Topogun. Gavin goes through all the steps, showing you how to make clean and good topology - which is ready for AAA games.


Making clothing and costumes is always incredibly tricky to get right, but after watching this series, you’ll feel a lot more comfortable starting your own costumes. Learn how to use Insert Mesh Brushes in ZBrush to speed up making zippers and buttons.


At the end of the series, you'll learn how to present your work in a professional manner, using Marmoset Toolbag. A good presentation can really make a huge difference, and the skills you learn will make your work shine.


Get a unique look into an industry standard character - ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden - including the final low poly character, the generic base mesh and the high poly ZBrush file.


Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.


Modeling Characters for Games is a great series for artists who has an understanding of basic 3D and wants to take their game art to the next level!

This is a personal license as stated on the FlippedNormals licensing page.

What's Included and Features

  • Modeling Characters for Games
  • Total Running Time:
    • 5 Hours
  • Total File size:
    • 2.97 GB
  • Chapter List:
    • 00 - Intro
    • 01 - Working From a Base Mesh
    • 02 - Additional Base Mesh Work
    • 03 - Sculpting the Face
    • 04 - Sculpting the Arms
    • 05 - Sculpting Clothing
    • 06 - Sculpting Armor
    • 07 - Detailing the Model
    • 08 - Hair Sculpting
    • 09 - Retopology of the Vest
    • 10 - Retopology of the Face
    • 11 - Topology Discussion
    • 12 - Presenting your work in Marmoset
  • Files Included:
    • Final ZBrush Project File
    • Low Poly Final Model
    • Generic Base Mesh
    • Marmoset Project
  • Software Used:
    • ZBrush 4R8
    • TopoGun 2.0
    • 3ds Max 2016
    • Marmoset Toolbag
  • File Types:
    • FBX
    • M4V
    • MAX
    • OBJ
    • ZTL

Install Types:

DazCentral, DIM, Manual Install