Modular Environmental Art for Game Artists

Modular Environmental Art for Game Artists

Modular Environmental Art for Game Artists

Learn the secrets of environmental game art by using a modular workflow. You’ll learn everything you need to know to create effective modular environments in quick succession – everything from use-cases, snapping, quick modifier techniques, transitional UV unwrapping, setup, and more!

PROFESSIONAL GAME WORKFLOW

All the modeling and UV mapping will be done in 3ds Max and textures will be created using Substance Designer. We’ll be using Unreal Engine 4, along with a tiny bit of Photoshop for our scene set-up. We’ll take you through the entire process from start to finish.

13 HOURS OF QUALITY GAME ART TRAINING

This course contains just under 13 hours of content and you can follow along with every single step. The course does include a few small, time-lapses, this is only to speed up very repetitive tasks, the rest is done in real-time.

We will start by creating a blockout using 3ds Max and Unreal Engine to get a sense of scale and composition, after that we will start to create our final models along with all the textures needed.

FROM BLOCKOUT TO FINAL MODELS

We will replace our blockout with the brand-new final models and textures and then we will spend the rest of our time on lighting, composition, and general scene improvement. Finally, we will finish this tutorial off by creating some additional assets (this will be done part time-lapse), before ending up with the striking scene as shown in the images. The plants in the final image are premade free assets from the Unreal Engine Marketplace.

SKILL LEVEL

This course is perfect for students who have some familiarity with 3ds Max, Substance Designer, and Unreal Engine 4. Everything in this tutorial will be explained in detail. If you have never touched Substance Designer before we recommend that you first watch our Intro series on the software.

TOOLS USED

  • 3ds Max (all versions)
  • Substance Designer 2020
  • Unreal Engine 4
  • Photoshop (for color balancing only)

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. He is currently working right here at FlippedNormals as a Senior 3D Artist.

This is a personal license as stated on the FlippedNormals licensing page.

What's Included and Features

  • Modular Environmental Art for Game Artists
  • Total Running Time:
    • 12 Hours 49 Minutes
  • Total File size:
    • 5.39 GB
  • Reference and Source Files Included
  • Chapter List:
    • 01 – Going over our Reference
    • 02-07 – Creating Our blockout Assets – 3ds Max
    • 08-11 – Setting up our scene in Unreal Engine – UE4
    • 12-19 – Turning our blockout models into final assets – 3ds Max
    • 20 – UV Unwrapping our models – 3ds Max
    • 21-25 – Creating our textures – Substance Designer
    • 26-28 – Doing our first lighting pass – UE4
    • 29-31 – Composition and scene improvements – 3ds Max+ UE4
    • 32-34 – Creating additional assets – all programs
    • 35-36 – Creating our statue – 3ds Max
    • 37-38 – Final Scene Polish – all programs
  • Software Used:
    • 3ds Max (all versions)
    • Substance Designer 2020
    • Unreal Engine 4
    • Photoshop (for color balancing only)
  • File Types:
    • FBX
    • JPG
    • MAX
    • MP4
    • SBS
    • TGA

Install Types:

DazCentral, DIM, Manual Install

Daz3d