Saint Seiya Bronze Cloth Bundle for G8F

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Saint Seiya Bronze Cloth Bundle for G8F

Saint Seiya Bronze Cloth Bundle for G8F

What's included:

Female version of the Saint Seiya Bronze Cloths of Andromeda, Draco, Pegasus, Phoenix and Swan, designed and modified by me based on the original comic artworks.

The assembled version form of the Bronze Cloths, as static props.

The characters and the background are NOT included.

Usage Instructions:
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1.Please note that the Saint Cloth armor is different from other ordinary soft clothing and contains many unique shapes. Of course, we hope that some of these shapes will not deform with the motions of the body, such as the shoulder armor and other parts. However, we also try our best to avoid clipping as much as possible, so this is a difficult trade-off. Every time the clothing is imported, the model will regenerate JCMs (Joint Correction Morphs) with the movement or deformation of the character. So when your armor has strange deformations as a result, please click the options button in the upper left corner of the "Parameters" panel - "Preferences" - "Show Hidden Properties", and then set the parameters that may cause deformation to 0 in "Currently Used" under "Parameters".

Such situations often occur on the armors of the neckline, shoulders and other parts. Similarly, the breastplate may also deform due to your use of Morphs that enlarge the breasts. You can also use this method to adjust it or directly adjust the size and position of the breastplate.

2.There will inevitably be clipping between the helmets and women's hair. You can also directly adjust the size and position of the helmet, or activate the "Geometry Editor Tool", select certain polygons of the model, and then choose "Geometry Selection" - "Select Connected" to quickly select the shell part of the helmet, and then hide it to achieve a better appearance.

3.The cover image was rendered by Blender. Of course, the exact same meshes and textures were used. There seems to be quite a significant difference in the rendering of lighting between Blender and Daz. It's a bit challenging to fully reproduce the lighting environment of Blender in Daz. It is recommended to use HDRI.

In the future, I may create the Cloth Boxes corresponding to each Gold Cloth. Please let me know if you are interested.

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3D Models