Prima Materia I: Environment Set for Daz3D

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Prima Materia I: Environment Set for Daz3D

Prima Materia is a central tenant of alchemy, but an entirely ubiquitous material.
It is the formless base of all matter.
It can be everything and anything.
In the 1612 alchemical lexicon by Martin Ruland the Younger, there are over 50 alternative names listed for it ranging from “Clouds" to “Shade" to “The Heart of the Sun".

So, really, we're holding to tradition when we're using it in place of “Crunchy Crystal Environment Scene Set". Which is good because it sounds way better.

INCLUDES:

1 Scene Load of the fully arranged set, camera, and lights
1 Scene Subset of the main prop arrangement
2 Sets of DOF cameras adjusted for Portrait or Landscape dimensions
1 Set of spot light presets

4 Render Presets (will not change your render setting outside of Environment and Tone Mapping): “Bright Blue", “Green gray – Bright", “Green gray – Dark", and “Warm

1 ‘Solidify' Shader for viewport use in posing and placing props

5 H.Mat sets (apply with the Prima Materia group in scene list selected): “Solidify", “Daydream Iridescent", “Ganymede", “Ghost Haze", and “Litch Domain"

23 Props for arranging in the scene preset or creating your own scene

Individual mats are included under Props

Mats are Iray only and created in Daz Studio 4.22

--- Switch to "Solidify" H.Mat for easier navigation and scene setup. The scenes will load with heavy refraction presets that will make it difficult to navigate at first otherwise.

--- VDB Haze Cube is clearly marked under the main Prima Materia Scene Group to be easily removed as needed.

--- “Edge Bokeh is a scattering of small, emission planes around the scene parameters to create a firefly effect in the trees. There is an emissions brightener in the individual mats for distance shots.

--- Scene is set up using instances to assist with render time and viewport movement.

RenderHub
3D Models