Substance Designer Tutorial & Material Graph - Procedural Grass

Substance Designer Tutorial & Material Graph - Procedural Grass

Substance Designer is the VFX industry standard for procedural texture creation. The node-based workflow of Substance Designer allows for completely procedural, non-destructive texture generation that gives users unparalleled control and infinite opportunities for quick iteration. With a little practice, virtually any material can be recreated with physically based accuracy.

In this course, you will learn step by step how to create a high-quality tiling dirt and grass material. I will cover many of Substance Designer’s most powerful nodes, and will share my workflow for creating common material elements including dirt, stone, and foliage. I will detail techniques for highly controllable shape creation, blending and layering, as well as simple atlas creation usable in any type of 3D foliage production. I will also cover methods for creating surface details using random noise generation, as well as methods for manipulating noise to create widely applicable textural effects.

What's Included and Features

  • Substance Designer Tutorial & Material Graph - Procedural Grass: (.DUF)
    • Section 00 - Base Setup and Custom Node
    • Section 01 - Rock Generator
    • Section 02 - Clover Generator
    • Section 03 - Broadleaf Generator
    • Section 04 - Dandelion Generator
    • Section 05 - Elm Leaf Generator
    • Section 06 - Dirt & Rocks
    • Section 07 - Dandelion Coverage
    • Section 08 - Broadleaf & Clover Coverage
    • Section 09 - Straw & Leaves
    • Section 10 - Grass Generation
    • Section 11 - Height Optimization
    • Section 12 - Roughness & AO
    • Section 13 - Albedo (Base Color)
    • Section 14 - Final Tweaks & Export

Install Types:

Install Manager, Manual Install

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