Texturing a Dinosaur for Production

Texturing a Dinosaur for Production

Texturing a Dinosaur for Production

The trailer shows the full bundle - this specific product focuses only on the texturing part.

Learn industry-standard techniques for texturing a dinosaur! After watching this dinosaur tutorial series, you'll have an amazing grasp on how to take a dinosaur from the first stroke of color to the final rendering.


You'll learn how to UV map a creature, polypaint in ZBrush, export maps, paint in Substance Painter, and finally render in Marmoset. All of the steps are covered. The series also focuses on fundamentals, such as color theory and how to tell a story with your character. This knowledge will really set your portfolio apart from everyone else.


Rowena Frenzel is a freelance character artist from Germany who specializes in creating colorful and fun creatures in 3D. She's very passionate about teaching, which you'll have the pleasure of experiencing in this course!

This is a personal license as stated on the FlippedNormals licensing page.

Note: A basic understanding of the software listed below is required to take this course.

  • Maya
  • ZBrush
  • Substance Painter
  • Marmoset Toolbag

What's Included and Features

  • Texturing a Dinosaur for Production
  • Total Running Time:
    • 3 hours and 44 minutes
  • Total File size:
    • 3.53GB
  • Chapter List:
    • 00 - Overview
    • 01 - UVs
    • 02 - Project Details to Low poly mesh
    • 03 - Colors Part 1
    • 03 - Colors Part 2
    • 03 - Colors Part 3
    • 04 - Export everything
    • 05 - Tweaking Texture in Substance Painter
    • 06 - Rendering
  • Study Sessions Assets Included
  • Software Used:
    • Maya
    • ZBrush
    • Substance Painter
    • Marmoset Toolbag
  • File Types:
    • mp4, FBX, MB, ZTL, SPP, TBSCENE, JPEG, paint.net Images

Install Types:

DazCentral, DIM, Manual Install