1946, Guadalcanal. With the war dragging on, the Allied forces look to maintain a technologically superior edge. With a stalemate on land and at sea, and the rise of Aircraft like the Pfeil in Germany, and the Shinden in Japan, the US also looks to improved aircraft for it's embattled forces.
First on the scene is the prototype XP-55 Ascender, followed by the XP-56 Black Bullet (both actual WW2 Aircraft Prototypes), but both are canceled early in 1944 due to serious design problems. After these are a series of improved prototypes leading to the Navy's first Pusher-Prop which first flies in early 1946. After a Japanese Shinden was captured during the battle of Iwo Jima, the US development teams were finally able to discover and correct the flaws in their own designs.
Finally arriving in combat production in September of 1946, the new F42U Privateer is quickly dispatched to Marine and Navy units for full combat evaluation. It is hoped by many back home that new aircraft like the Privateer will help break the stalemate and lead to the defeat of the Imperial Japanese Navy in the Pacific...
DAZ Studio props (dsf, duf/ png):
* F42U Privateer aircraft, at 93,040 polygons
- Over 50 Pose Control dials for the various parts of the aircraft.
- Controls include some standard combat maneuvers as well as individual controls for the various moving parts on the aircraft.
- Also features a fully detailed interior with working flight controls that are tied by Pose Control dials to the flight surfaces and moving parts of the aircraft.
* 1 external "drop-tank" fuel tank with Pose Control dials to make it fall away and tumble as it drops.
* 1 set of 2 500lb bombs, with Pose Control dials for ease of use.
* 1 set of 6 RP-3 individually pose-able rockets, with Pose Control dials for ease of use.
* 1 pair of 250lb bombs that can be individually posed, with Pose Control dials for ease of use.
* 1 set of "prop-blur" effects props for the propellers of the aircraft to give a sense of motion in flight.
* 1 "dummy" low-poly, un-rigged pilot figure.
* One set of texture maps with corresponding bump maps, at 3000x1800 pixels.
* All of the materials use Iray shaders.
All sales images rendered in DAZ Studio with an HDRI skydome environment.
Designed for use in DAZ Studio 4.9 and above with Iray. Not recommended for use in other software programs.
Original model by, and acquired from Chris Schell, and now owned by VanishingPoint.
Software: DAZ Studio 4 With IRAY