Trim Sheets for Game Artists

Trim Sheets for Game Artists

Trim Sheets for Game Artists

Learn the “What, Why, and How” of trim sheets to get you started quickly developing high-quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high-quality render of your completed environment assets, and the entire pipeline in between!

ESSENTIAL FOR ENVIRONMENTAL ARTISTS

Familiarise yourself with what trim sheets are, and just how much of a powerful tool they become to an Environment Artist’s toolkit. You will learn when to use trim sheets and how to properly build and unwrap your assets to utilize these texture resources.

PROCEDURAL FREEDOM

Procedurality will be a big topic in this series, allowing us to harness the power of custom parametric materials within Substance Designer. By developing our trim sheets with procedural flexibility in mind, we will effectively open up our designs for endless reusability, further expanding the use-cases of our assets and our resourcefulness as an Environment Artist.

YOUR INSTRUCTOR

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”.

SKILL LEVEL

This tutorial series is considered an intermediate-level course. While not essential, it is recommended that the viewer already be familiar with modeling, UV unwrapping and basic material creation within Substance Designer to be able to confidently follow along with no difficulty.

USE ANY 3D SOFTWARE

You can follow along in any 3D software! While Blender is used in this Trim Sheets tutorial series, the concepts are completely software agnostic. You can follow using Blender, Maya, Cinema 4D, 3ds Max, Houdini, and more!

TOOLS USED

Blender
Substance Designer
Affinity Photo (or any image editor)

CHAPTERS

  • 01 What Are Trim Sheets
  • 02 Environment Asset Modeling
  • 03 Trim Sheet Pre Planning
  • 04 Brick Material
  • 05 Rock Material
  • 06 Trim Pattern Material
  • 07 Window Material
  • 08 Material Export
  • 09 Wall Unwrapping 01
  • 10 Wall Unwrapping 02
  • 11 Material Alteration
  • 12 Render Time

CONTAINS

  • 12 HD video files
  • Working files

This is a personal license as stated on the FlippedNormals licensing page.

What's Included and Features

  • Trim Sheets for Game Artists
  • Total Running Time:
    • 4 Hours 30 Minutes
  • Total File size:
    • 2 GB
  • Chapter List:
    • 01 What Are Trim Sheets
    • 02 Environment Asset Modeling
    • 03 Trim Sheet Pre Planning
    • 04 Brick Material
    • 05 Rock Material
    • 06 Trim Pattern Material
    • 07 Window Material
    • 08 Material Export
    • 09 Wall Unwrapping 01
    • 10 Wall Unwrapping 02
    • 11 Material Alteration
    • 12 Render Time
  • Software Used:
    • Blender
    • Substance Designer
  • File Types:
    • .blend
    • .hdr
    • .jpg
    • .mp4
    • .sbs

Install Types:

DazCentral, DIM, Manual Install

Daz3d