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Evan Hair is a polygonal morphing hair prop in a two strand twist style, achieved using displacement maps.
Evan Hair is built for Genesis while the hr2 version has preset fits for Millennium 4 characters. It also has fitting and movement dials for your custom use. Custom fitting dials allow you to mix them together to match your own custom character (ex. Aiko4=0.3 plus American=0.3).
Various texture map colors are included plus diffuse color setting samples. The diffuse color samples show how you can easily create your own tints by changing the diffuse color of the hair.
Please click the "Product Documentation Wiki" link for more images, info and possible updates.
Additional info:
- Specular Highlights are from scene lights, not "baked" or painted on.
- UV mapped to efficiently cover full square map and minimize noticeable patterns or repeating.
- Texture maps are based on original hair photographs and scans mixed with hand painted strands.
- Optimised shader presets for Poser and DAZ Studio.
- Modelled non-symmetrical to increase realism.
- Strands individually reshaped to avoid looking like identical repeated geometry.
- Geometry is relatively light yet smooth, Evan is 47k quads, ~5MB obj.
- Please view the Features list below for more detail on this particular model.
- Compatible 3D Figures
- Genesis, Victoria 4, Michael 4, Aiko 4, The Kids 4, The Girl 4, Stephanie 4, Hiro 4, The Freak 4
- Compatible 3D Software
- DAZ Studio, Poser
- What's Included & Features
-
- Evan Hair for Genesis (.DSF)
- Genesis Shapes :-
- Michael 5
- Michael 5 Hero
- Michael 4
- Freak 4
- Hiro 4
- Basic Male
- Victoria 5
- Hitomi
- Victoria 4
- Stephanie 4
- Reby Sky
- The Girl 4
- Aiko 4
- Basic Female
- Basic Child
- Evan Hair for Mil4 (.OBJ and .HR2)
- Fitting Morphs and Presets (.PZ2) :-
- Michael 4
- Freak 4
- Hiro 4
- Victoria 4
- Stephanie 4
- The Girl 4
- Aiko 4
- The Kids 4
- Style + Movement morphs
- Fitting morphs
- 6 Hair Color Options (.PZ2, .DSA)
- Black
- Blonde
- Brown
- Grey
- Red
- White
- 6 Diffuse Color Options (.PZ2, .DSA)
- Ash
- Red
- xBlackBlue
- xBlackRed
- xBlackWhite
- xPurpleGreen
- Render and View Options (.PZ2, .DSA)
- Raytrace Visible
- Raytrace Invisible
- View On
- View Off
- Textures:
- Shines from surface material settings are not painted on so it will follow your lighting direction.
- 6 Texture Maps (3000x3000)
- 1 Transparency Map (3000x3000)
- 1 Displacement Map (3000x3000)
- P6+ Material Poses (.PZ2)
- DAZ Studio Material Presets - UberSurface (.DSA)
- DAZ Studio Light Preset - UberEnvironment2 (.DAZ)
- Geometry 47k quads, ~5MB (.OBJ)
Compatible figures:
Daz3d
Where to buy:
https://www.daz3d.com/evan-hair