Lyon Hair and Ruff

Authors:
Lyon Hair and Ruff

With Lyon Hair, Neck Ruff and Tricorn Hat your Michael 4 can step out in matching style to the Calais Hair and Ruff set for the girls!

Lyon Hair is a polygonal morphing hair prop modelled after a high fashion runway style. This is a morphing hair prop with fitting and movement dials for your custom use. Custom fitting dials allow you to mix them together to match your own custom character (ex. Aiko4=0.3 plus American=0.3).

Also included are the Lyon Neck Ruff and Hat which are morphing, conformed neck-wear and hat for Michael 4. They auto-conform to a number of Morphs++, Hiro 4 and Freak4 FBMs.

Various texture colors are included plus diffuse color setting samples. The diffuse color samples show how you can easily create your own tints by changing the diffuse color of the hair.

Please click the 'Product Documentation Wiki' link for more images, info and possible updates.

Compatible 3D Figures
Victoria 4, Michael 4, Aiko 4, The Kids 4, Victoria 4 Elite, Michael 4 Elite, The Girl 4, Stephanie 4, Hiro 4, The Freak 4
Compatible 3D Software
DAZ Studio, Poser
What's Included & Features
  • Lyon Hair (.OBJ and .HR2)
    • Fitting Morphs and Presets (.PZ2)
      • Michael 4
      • Freak 4
      • Hiro4
      • Victoria 4
      • Stephanie 4 (requires: P8/PP2010+, DS2+)
      • The Girl 4
      • SheFreak 4
      • Aiko4
      • The Kids 4 (note: hair only, not neck ruff or hat)
    • Custom Fit and Style morphs
      • LyonHatFit
      • hairline 1-3
      • hairlineInOut
      • crownSize
      • backLong
      • neckBulk
      • neckWidth
      • neckUpDown
      • neckInOut
      • neckSideSide
      • temple 1-4
      • earsFwdBack
      • earsDownUp
      • earsInOut
    • Movement morphs
      • frontL-move
      • frontR-move
      • back-move
      • frontL-out
      • frontR-out
      • frontL-fwd
      • frontR-fwd
      • frontL-length
      • frontR-length
    • 6 Hair Color Options (.PZ2, .DSA)
      • Black
      • Blonde
      • Brown
      • Grey
      • Red
      • White
    • 6 Diffuse Color Options (.PZ2, .DSA)
      • Ash
      • Red
      • xBlackBlue
      • xBlackRed
      • xBlackWhite
      • xPurpleGreen
    • 4 Extra Material Options (.PZ2, .DSA)
      • Mat Light
      • Mat Regular
      • Shine High
      • Shine Low
    • Textures:
      • Shines from surface material settings are not painted on so it will follow your lighting direction.
      • 6 Texture Maps (3000x3000)
      • 1 Transparency Map (3000x3000)
    • P6+ Material Poses (.PZ2)
    • DAZ Studio Material Presets
      • Default Shader (.DSA)
      • Elite Human Surface Shader (.DSA) - optional, not required
      • UberSurface (.DSA) - optional, not required
    • Geometry ~7,000 quads, ~940kb (.OBJ)
  • Lyon Neck Ruff (.OBJ and .CR2)
    • Conforms to:
      • Michael 4
      • Morphs++
        • FBMBodyBuilder
        • FBMBulk
        • FBMEmaciated
        • FBMHeavy
        • FBMBeerBelly
        • FBMThin
        • FBMSuperHero
        • FBMYoung
        • FBMJeremy
      • Freak 4
        • FBMF4Heroic
        • FBMF4Legendary
        • CTRLF4Monstrous
        • CTRLF4UltraMassive
        • FBMF4Trollish
      • Hiro4
        • FBMH4HiroBody
        • FBMH4HiroStylized
        • FBMH4HiroRealistic
        • FBMH4HiroBuilt
    • Posable front and back ruff groups.
    • 2 Color Options (.PZ2, .DSA)
      • Dark
      • Light
    • Textures:
      • Shines from surface material settings are not painted on so it will follow your lighting direction.
      • 2 Texture Maps (2048x2048)
      • 1 Bump Map (2048x2048)
      • 1 Transparency Map (2048x2048)
    • P6+ Material Poses (.PZ2)
    • DAZ Studio Material Presets
      • Default Shader (.DSA)
      • Elite Human Surface Shader (.DSA) - optional, not required
      • UberSurface (.DSA) - optional, not required
    • Geometry ~6,300 quads, ~700kb (.OBJ)
  • Lyon Hat (.OBJ and .CR2)
    • Conforms to:
      • Michael 4
      • Freak 4
      • Hiro4
        • American 1
        • American 2
        • Stylized 1
    • Can be parented instead of conformed for prop use.
    • 2 Color Options (.PZ2, .DSA)
      • Dark
      • Light
    • Textures:
      • Shines from surface material settings are not painted on so it will follow your lighting direction.
      • 2 Texture Maps (2048x2048)
      • 1 Bump Map (2048x2048)
      • 1 Transparency Map (2048x2048)
    • P6+ Material Poses (.PZ2)
    • DAZ Studio Material Presets
      • Default Shader (.DSA)
      • Elite Human Surface Shader (.DSA) - optional, not required
      • UberSurface (.DSA) - optional, not required
    • Geometry ~1,200 quads, ~130kb (.OBJ)
Daz3d
3D Models for Daz Studio and Poser