1. Artistic Direction
Style: Stylized Realism (realistic anatomy dengan proporsi youthful)
Mood: Neutral, soft, clean
Silhouette Priority: Smooth hourglass, non-extreme proportions
Avoid: Over-sexualization, exaggerated anatomy, sharp muscle definition
2. Proportion & Scale
Height Ratio: 7–7.5 heads
Body Type: Slim–curvy, soft volume
Symmetry: High (base mesh friendly)
Age Impression: Young adult
3. Skin & Surface Specification
Skin Type: Smooth, healthy
Pore Detail: Fine (nose, cheeks, upper torso)
Roughness: Low–medium
Specular: Soft, even
Color Variation:
Natural blush on cheeks
Slight warmth on thighs & hips
No: Visible stretch marks, aging lines, scars
4. Facial Anatomy Requirements
Head Shape
Oval → slight heart-shape
Short facial proportion (youthful)
Eyes
Large, rounded
Shallow eye socket
Upper lid soft crease
Lower lid slightly full
Nose
Small–medium
Short, straight bridge
Rounded tip
Narrow alar width
Brows
Minimal brow ridge
Soft arc, short length
Lips
Upper lip: thin–medium
Lower lip: fuller
Soft cupid's bow
Neutral mouth corners
Rigging Note:
Must support subtle facial expressions & lip-sync (blendshape friendly).
5. Upper Body & Torso
Neck: Slim, short, smooth transition
Clavicle: Very subtle
Shoulders: Narrow–medium, no strong muscle definition
Torso Flow: Continuous, no sharp breaks
6. Breast Anatomy (Non-Exaggerated)
Size: Medium
Shape: Natural rounded
Position: Slightly low (realistic gravity)
Volume: Lower-pole dominant
Breast Root: Wide & smooth
Simulation: Compatible with soft-body physics
7. Waist, Hips & Legs
Waist
Slim, not extreme
Hips
Medium–wide
Smooth iliac transition
No sharp bone landmarks
Thighs
Soft volume
Inner thighs close but not intersecting
No strong muscle separation
8. Topology Guidelines
Subdivision Safe
Clean quad topology
Priority edge loops:
Eyes
Mouth
Nasolabial area
Shoulder joints
Hip joints
Avoid pinching in pelvis and chest areas
9. Sculpting Notes (ZBrush)
Start from clean base mesh
Primary forms first (no early detail)
Secondary forms: cheeks, breasts, hips
Micro detail only at final stage
10. Texturing Notes (PBR)
Workflow: PBR Metal/Rough
Albedo: Subtle color variation (avoid flat tone)
Normal Map: Light micro skin detail
Roughness Map: Slight variation (nose, cheeks, torso)
11. Rigging & Animation Readiness
Neutral A-pose or relaxed T-pose
Chest & hip deformation prioritized
No extreme corrective shapes needed
12. Deliverables
High-poly sculpt
Clean low-poly mesh
UV mapped (non-overlapping)
PBR textures
Rig-ready mesh
Gresha Head Apply / Remove
Gresha Body Apply / Remove
Gresha Skin
Gresha Eyebrows
Eyelashes
Maerial
Blush 2
Eyeliner 2
Eyes 2
Lips 2
Makeup 2















