Kayana for Genesis 8 Female

Authors:
Kayana for Genesis 8 Female

1. Anatomy & Body Proportions (3D-Oriented)
General Scale & Silhouette

The character's height is approximately 7–7.5 head heights, which is common for semi-realistic characters.

The body silhouette forms a soft hourglass figure, with a moderate shoulder-hip width difference.

The center of gravity is stable, and the body's mass distribution is balanced between the upper and lower torso.

Torso

The thoracic cage is not too wide, giving the impression of a slender body.

The clavicle appears smooth and does not protrude sharply.

The bust is moderate in volume, with a natural weight distribution (a slight drop downwards, not a perfect sphere).

The rib-to-waist transition is smooth, without sharp curves.

Waist & Stomach

Waist indentation is clear but realistic (not over-stylized).

The abdominal area is flat with a slight convex curve.

There is no strong rectus muscle definition → indicating a non-athletic build.

Hips & Thighs

Moderate pelvis width, with a slight ilium flare.

Gluteal mass is not excessive, with a smooth transition to the thighs.

Femur volume is proportional, upper thighs are lightly filled.

Small inner thigh gap → realistic anatomy.

Arms

Upper arms are slender, without sharp biceps/triceps definition.

Elbow region is smooth, not angular.

Forearm tapers naturally towards the wrist.

2. Facial Anatomy (Facial Structure)
Bone Structure

Cranium is relatively round, typical of a youthful character.

Zygomatic bone is not too prominent.

Mandible is narrow with a blunt jaw angle.

Chin is small and rounded.

Facial Proportions

Eye distance ≈ 1 eye-width (ideal proportion).

Middle face is quite short → gives a youthful impression.

Lower face (nose to chin) is slightly shorter than mid-face.

Detailed Features

Eyes: Large, shallow eyeball depth → semi-realistic/anime-influenced realism style.

Nose: Low-medium bridge, small bulbous tip.

Lips: Soft Cupid's bow, lower lip 10–15% thicker.

Cheeks: Adequate subcutaneous fat, not hollow.

3. Skin (Shader & Surface Detail)
Base Skin Tone

Base color: light peach with warm undertones

Values ​​are quite bright, saturation is low–medium.

Surface Detail

Freckles map active, especially:

Cheeks

Nose

Shoulder & upper chest area

Micro skin noise visible → likely using:

High-frequency normal map

Subtle roughness variation

Roughness & Specular

Medium roughness (≈0.45–0.55)

Specular not too glossy → skin looks matte-natural

Slight highlights on:

Forehead

Nose

Upper cheeks

Subsurface Scattering (SSS)

Severe SSS, visible from:

Soft redness on cheeks

Smooth light transitions on arms & thighs

SSS radius not excessive → maintains realism

4. Realism Level (Pipeline Assessment)

This model is at the Semi-Realistic / Stylized Realism level.

Suitable for:

Character games

Visual novels

Rendering Illustration

Real-time engine (Unreal/Unity HDRP)

Not fully photoreal because:

Eyes are slightly oversized

Skin is too clean (minimal major blemishes)

Facial proportions are somewhat idealized

5. Technical Summary

Topology intent: smooth deformation-friendly

Anatomy: accurate with mild idealization

Skin shader: SSS + freckles + micro detail

Target audience: young feminine character visuals

Kayana Head Apply / Remove
Kayana Body Apply / Remove

Kayana Skin
Kayana Eyebrows
Eyelashes

Material

Eyes 2
Lips 3
Makeup 4

Compatible figures: 
RenderHub
3D Models