Silhouette & General Proportions
The character has a distinct hourglass silhouette, with distinct waist, hips, and bust. Body proportions lean toward classical femininity: the upper and lower body are balanced, with the visual center of mass at the hips.
Face (Facial Design)
Facial Structure
Basic shape: soft oval
Undefined jawline, smooth cheek-to-chin transition
Suitable for characters with an elegant, soft, or semi-realistic impression
Nose
Type: Straight nose
Slender, non-prominent nose bridge
Small, smooth nose tip
→ Ideal for characters who want to appear graceful or youthful
Eyes
Shape: Large almond
Eyes are well-spaced (approximately one eye width)
Gives an expressive impression and is easy to "bring to life" when animated
Brows
Moderate arch, not aggressive
Gives flexibility of expression (can be soft, serious, or mysterious depending on the pose)
Lips
Lower lip is fuller than the upper lip
Cupid's bow is not too sharp
→ Suitable for characters who want to look natural, not overly cartoonish
Body Anatomy
Chest / Upper Torso
Full and rounded chest volume
Symmetrical placement, not Too high
Suitable for semi-realistic to realistic styles
Waist
Relatively slim
Makes a major point of contrast against the hips and bust
Helps create a strong feminine silhouette
Hips
Wide and rounded
Gives a stable and grounded impression
Ideal for mature, strong, or sensual characters without being overdone
Thighs
Fushy upper thighs, with a gentle taper downwards
Gives a sense of strength and balance
Suitable for both relaxed and dynamic standing poses
Skin Texture (For Rendering / Sculpting)
Texture: Smooth with soft shading
Pores barely visible → suitable for:
High fantasy
Stylized-realism games
Character showcase / key visual
Soft highlights in the following areas:
Cheeks
Shoulders
Thighs
Fenti Head Apply / Remove
Fenti Body Apply / Remove
Fenti Skin
Fenti Eyebrows
Eyelashes
Material
Eyes 2
Lips 3
Makeup 3















