Like the P-51, Spitfire, and Hawker Hurricane, the Stuka’s distinctive bent wing and screaming siren has become a symbol of the WW2 era. Most well known for its roll in the Blitzkreig and the Battle of Britain, the Ju-87 served in various forms and roles through-out the course of the war.
This version first flew on the Eastern Front operationally in April of 1943. It was designed to carry 2 x 37mm flak cannon modified to be mounted in under-wing pods, and a 1000kg (2000lb) bomb load for anti-armour service against Russian tanks. It continued in the ground attack role well after it’s usefulness had run out in other types of operation, and it excelled as a ground attack craft. Over 200 of this variant were built and it served faithfully through till the end of the war. Its influence can even be seen in modern aircraft like the A-10 Tank-buster!
Product Features:
* Includes the following DAZ Studio props (dsf, duf/ png):
- JU-87 Stuka aircraft, at 35,941 polygons.
- Bomb at 1,779 polygons.
- Cannons at 1,310 polygons.
- Prop Blur at 2,588 polygons.
Features:
* Propeller can rotate, with a Pose Control dial on the Body.
* Front and rear Canopies can open and close, with a Pose Control dial on the Body.
* Rear machine gun can rotate left to right and elevate up and down, with Pose Control dials on the Body.
* Rudder can rotate left to right, with a Pose Control dial on the Body.
* The elevators (rear tail-wing flaps) are one part and can rotate up and down, with a Pose Control dial on the Body.
* Two sets of left and right wing flaps on the main wings can rotate up and down.
- A Pose Control dial on the Body raises or lowers both flaps.
- A second Pose Control dial on the Body raises or lowers the flaps opposite each other for banking turns.
* Left and right air brakes can raise and lower, with a Pose Control dial on the Body.
* (The landing gear can not can open and close.)
Poses:
* InFlight:
- Level flight
* Landed
- Angled on the ground
* Propellers hide/ show
Textures:
* One set of texture maps, at 3000x1800 pixels. Does not include bump maps.
* All of the materials use Iray shaders.
All sales images rendered in DAZ Studio with an HDRI skydome environment.
Designed for use in DAZ Studio 4.9 and above with Iray. Not recommended for use in other software programs.
Original model by, and acquired from Chris Schell, and now owned by VanishingPoint.
Software: DAZ Studio 4 With IRAY