Gore FX 2: Cuts - Knife Wounds and Deep Cuts for G9 G8F G8M

Authors:
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Gore FX 2: Cuts - Knife Wounds and Deep Cuts for G9 G8F G8M

Description:
Knife-fight horror for the face and neck: clean knife slashes, a cross-cut cheek, a split brow, a cut lip, razor nicks, glass cuts with splinters, carved marks, a Glasgow smile, a blade held to the throat, a slit throat - and DEEP cuts that gape open: the cheek, the forehead, the jaw, a deep Glasgow smile, a stab through the cheek, the side of the neck and a deep throat slit.
Deep cuts are more than paint: each one sinks the skin along the cut with its own figure morph (the preset dials it in, removing the cut sets it back to zero), and the painted wound walls show the layers of a real laceration - the skin edge, dermis, fat, muscle and a dark blood-filled floor - shaded like a trench lit from above, so the wound reads as an opening from the front and in profile.
Every cut is its own paint layer ON TOP of your character's skin - her skin, maps and shader are never changed. Stack as many as you like, remove them one by one, or start from one of 13 one-click looks (Knife Fight, Slit Throat, Glasgow Smile, Razor Attack, Through the Windshield, Slasher Victim, Hostage, Ritual Carving, Back Alley Stabbing, Throat Cut, Butchered, Survivor, Neck Wound).
The blood runs from every wound down the real 3D face and neck: deep wounds fill up and spill from their lowest point, a slit throat pours one sheet with streams of different widths. It is an Iray overlay with thickness shading, so one click switches it between Fresh (wet, bright), Drying (tacky), Dry (dark, matte) and Coagulated (thick, dark, glossy) - for every layer or only the ones you select.
Designed on the face and neck in 3D and baked into each figure's own UV layout - Genesis 9, Genesis 8 Female, Genesis 8.1 Female, Genesis 8 Male and Genesis 8.1 Male - with the deep-cut morphs made for each figure's own mesh, so every cut lands on the same features of every figure.

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