Creating complex outfits in Daz Studio requires extra levels of knowledge and experience. It isn't easy to find a "How to" guide on creating good quality long dresses, full length skirts or multi-layered outfits.
This five part tutorial series creates these types of outfits in detail. It shows you in step by step fashion. In addition there's tuition on creating matching jewellery to boot!
In this third part Arki presents a thorough walk through of rigging, with plenty of high value tips and tricks throughout.
Used in this tutorial: Daz Studio 4.9 Pro, Hexagon for modelling
Presented by Arki (Kim Schneider) who has been a long term vendor of complex garments at the Daz 3D store and previously at Runtime DNA.
Duration : Tutorial videos run 3 hours
Session 3 : "From Solid to Articulated - Rigging Magic"
- Rigging Magic: How to rig simple skintight models with a snap
- Rigging Mastery: Smoothing and fixing weightmap issues
- Rigging Acrobatics: Rigging a challenging outfit with extra bones and groups
- Rigging Veteran: How templates can shorten your workflow
- Master Secret: Short introduction to rigging templates and their possibilities
About the Presenter : Arki (Kim Schneider)
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She's since been now hard at work at creating content for Daz Studio.
She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.
What's Included and Features
- Presentation Details
- Session 3a
- Rigging the jewels
- Overview of rigging
- Rigging the jewels
- The transfer utility
- Figure/Prop Asset save box. Details and what it means
- Separate Runtimes for each project? Yes!
- Rigging the dress
- Using the Full Body Template
- Group/Bone relationships
- Isolating problems - procedure
- Geometry Editor
- Reassigning Geometry
- Weight Maps assigned to bone affecting geometry
- Deleting Bones
- Weight Map Editing
- Finding Active JCMs
- Example of template use
- Creating bones for clothing pieces
- Weight mapping the new bone
- Rigging the Scarf/Shawl
- Rigging the jewels
- Session 3b
- Introduction
- Overview of templates and weight maps
- Rigging with Templates
- Starting with a "freshly rigged dress" and demo of the working morphs
- Arki's long dress projection template
- Overview of creating the model for the projection template
- Demo of the morphs that exist in the template that are transferred to the model
- Where to save projection templates
- Work backwards to create a template? Not recommended.
- Extracting mesh based on G3
- Extracting Mesh "Body Bagging" — copyright infringement question
- Scarf rigged with chain rig
- Introduction
Notes
- This product includes:
- 2 General Installers
Install Types:
Install Manager, Manual Install