AtoZ DetailTime FLEXI Objects Roads I v1

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AtoZ DetailTime FLEXI Objects Roads I v1

AtoZ DetailTime FLEXI Roads I v1
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Placing roads on terrains had always been a challenge. Heck I even have Vue and it's roads are a not at all easy to control (or maybe I was to busy trying to work on other things!) BUT I wanted an easier solution... Presenting... Ta DA!!! DetailTime FLEXI Objects Roads I. This set includes both a 50 Section Single Lane and a 50 Section Double Lane Roadway that each also have two to five different MAT Poses each!
You get a Highly Pixelated close to black default texture, a Concrete one AND a Stone one! Both have Sidewalks, BUT you can "flip" these over on their initial loading and use them as though there was no sidewalk (depending on how you light their materials) or simply as streets with no curbs!
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As usual my thanks to PhilC and his Python Tie-Me-Up which allows for the ERC contols for Side-to-Side and Bending available in this set! Yes, there are also dials for twists and spirals, but you'll have to use those sparingly if at all.
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Now the tricky part... The first one and two lane models have "special" materials mapping allowing for their high resolution texturing designed to minimalize the typical obvious tiling of the materials and the segments of these roads.
The other two figures (that are pre-textured with stone materials) are fully functonal but not quite as precise for texturing as the first two (which only have the Asphalt and the Concrete textures). The second two roads differ from the first with their five Mat Poses each.
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Now, because of how I sized these sections, too radical or a Bending or Side-to-Side setting will easily create a pretty ugly road. Therefore I suggest going at these settings easily.
Also, please note that the textures created allow for great scaling of these two rod to meet your needs. They load as pretty darn large figures, so be sure to set the Yon on your cameras to 4000+.
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Note: The Main Promo Pic has the Single Laned, Stone Textured Road scaled down to 40% and in that native Firefly Poser v10 render there is only a single 50 segment Road used... Yes, all the way into the distance on that a Terradome 2 Terrain! (of course, just at the end in the distance it is bend downward to "disappear" beind the hill!
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For your imagination I have included Static Props of both roads... Also included are Prop MAT poses for these! Make sure there is at least one figure loaded so the MAT Poses work.
Why did I include these? So you can make a variety of intersections! Have fun creating these!
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BONUS INCLUDED! Two LoRes Prop Street Lights, and two Section 0 Smart Props of the same! Multiply them and reparent them as you like!
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Files are located in: Runtime and Readme's (read me and license files)
Geometries>TJM>FLEXIObjs and LightsPlus
Textures>TJM>FLEXIObjs and LightsPlus
Libraries>Character>TJM>FLEXI Objects>Roads and Lights Plus
Libraries>Props>TJM>FLEXI Objects>Roads and Lights Plus
Libraries>Poses>TJM>FLEXI Objects>Roads and for Props and Lights Plus

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If you add this AtoZ DetailTime FLEXI Objects Set to your libraries, may I thank you in advance.

ENJOY!
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Legal Copyright 2019 Tim Machan's AtoZ, Inc.
Please see the included license file and be sure to read any applicable Renderosity agreements regarding any AtoZ products purchased here...

Software:  
Poser 7+

Renderosity
Props for Poser and Daz Studio