MS20F Lost City for Obj

Authors:
MS20F Lost City for Obj

As a small kid in the 50's and getting our first TV.. I use to watch an Adventure program that looked at lost worlds and strange places. It was by a Lowell Thomas and as a sickly kid back then... loved it.

While reworking and submitting this model in two versions recently... I have taken this effort and added terrain changes to better allow for POV efforts, added more details to the structures and small ruins around the area, opened up the roofs with just a few support poles and planks, taken the stairs and made it into a turn around leading down to a totally new ground plane with rubble and and a small creek. Based on a new set of Hi-Res textures, only the creek water is still just color tagged for whatever water assets you like using in your application of choice.

My models are created in Modo, exported as obj's and generally rendered in Vue which is my application of choice. While I use to create runtime assets for my store I no longer do and with age I no longer have good rendering skills within my Poser 2012. For this product I have provided both Poser and Vue renders since this is a file format that works with many different applications.

I have included two sets of Obj files. My original Modo set, and a Poser export set. I have done this for Poser users since Poser reads the original Modo color tags which show up as the diffused color in Poser's Material listing and Users may not want to simply change the color to white for each material.

Software:  
Poser 10 / Poser Pro 2014 +, Maya, Cinema 4D, Carrara, Blender

Renderosity
Architecture for Poser and Daz Studio