Who or what built the Biomech Subterrane and what mysteries does it hold? Is this going to be another bug hunt or will the secrets of longevity be found? At 150 meters (X,Y,Z) there are plenty of areas to land a ship and explore, including a third of the scene being underwater. There are 12 props including murky water, a glowing light disk, an outer shell, a huge door to close off the scene, and eight props for the interior. The scene can be rearranged, props can be hidden easily, and you can use the props (like the water) in other scenes.
To make set-up-and-render easy, there are nine lights, 26 cameras, HDRI, and four render settings with matte fog and bloom. Materials included are resets (back to default) for the water, light disk, ceiling light (on/off), and a hierarchical preset for the whole environment. All of the textures are tiled so you can increase or decrease the detail. Check the promos for tips, especially the one on how to increase displacement to get more depth out of the textures.
What's Included and Features
- Biomech Subterrane: (.DUF)
- Scene Subsets:
- Biomech Subterrane Full Scene
- Zero Props:
- Ground Light Disk
- Water
- Light Presets:
- Lights (7 point lights and two spotlights)
- Materials:
- Ceiling n Wall Lights OFF/ON
- Ground Light Disk
- Materials Reset
- Water
- Render settings:
- Render Setting wBloom
- Render Setting wFog and Bloom
- Render Setting wFog
- Render Setting
- Textures Include:
- 15 Texture and HDRI Maps (2048 x 1024)
- Daz Studio Iray Material Presets (.DUF)
Compatible Software:
Daz Studio 4.22
Install Types:
DazCentral, Daz Connect, DIM, Manual Install