LI The Magic Rug is a modular construction, prop, and material asset system built around assets with unusual UVs that allow seamless textures to be used freely, without too much concern about visible seams. Every product in the range is designed to work together, forming a unified library of components that can be mixed, matched, and expanded over time. Due to the broad spectrum of shapes and the process of making them as seamless as possible, textile density will vary; however, any applied material can be easily scaled to suit.
Seamless textures are fundamental to the system. Because of this, I’ve created a large library of images, shader presets, and opacity maps that form the backbone of the range. This makes it easy to retexture, customise, and refine assets without needing to rebuild them. This material foundation, combined with LI The Magic Rug – Retexturizer and LI The Magic Rug – Shader Presets, gives you strong control over surface detail while keeping everything organised in one place.
Think of LI The Magic Rug like a well-stocked hardware store for digital builds — raw components, shared materials, and a system designed for growth and customisation.
LI TMR – Retexturizer
The LI TMR – Retexturizer is a major component of the workflow. It places the power of GeoShells front and centre, using them as a true layering system for building materials upon materials. It’s rare to find a single texture that provides every element needed to properly detail an asset — so this is the solution.
Primarily, the Retexturizer is a collection of scripts and presets that apply single or multiple GeoShell layers to your selected assets, each at different offset levels. Secondly, it provides a large library of seamless grunge maps (and some intentionally non-seamless ones, such as splats), all readily accessible through a well-configured preset system. Thirdly, it includes a broad set of Iray material parameter presets, right at your fingertips.
Materials, Shaders, and Workflow
The Retexturizer works best when backed up with materials and shaders. As a starting point, once you apply LI TMR S – Add GeoShell (Vis) – Quicky or LI TMR S – Add GeoShell (Vis) – Sticky, you can apply your own materials and shaders directly to that shell.
There are multiple shell presets available — some load invisible and non-selectable to begin with, others load selectable straight away, and some are designed to load in a specific order. The choice comes down to your preferred workflow.
While the Retexturizer can be used on its own, pairing it with the shader packs greatly expands its usefulness.
NOTE:
This product is not located in a shader or material folder. Instead, it’s placed within a carefully organised prop structure.
This was done deliberately, so numerous assets are located in one place, allowing you to work without jumping all over the content library when building large-scale scenes or highly detailed vignettes.
What's Included and Features
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LI The Magic Rug\LI TMR R - GeoShells: (.DUF)
- ! NOTICE - LI TMR GeoShells Scripts
- LI TMR - TIP GeoShells APPROACH
- LI TMR - TIP GeoShells HIDDEN
- LI TMR - TIP GeoShells MIXED
- LI TMR - TIP GeoShells VISIBLE
- LI TMR Opacity Cutout - Surface HIDE
- LI TMR Opacity Cutout - Surface SHOW
- LI TMR S - Add GeoShell (Vis) - Quicky
- LI TMR S - Add GeoShell (Vis) - Sticky
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LI The Magic Rug\LI TMR R - GeoShells\Add Layers Hidden: (.DUF)
- LI TMR - TIP GeoShells HIDDEN
- LI TMR S - Add GeoShell (Hid) - Bottom
- LI TMR S - Add GeoShell (Hid) - Middle
- LI TMR S - Add GeoShell (Hid) - Top
- LI TMR S - Add GeoShell (Hid) - U Additional
- LI TMR S - Add GeoShell (Hid) - X 2 Layers
- LI TMR S - Add GeoShell (Hid) - X 3 Layers
- LI TMR S - Add GeoShell (Hid) - X 4 Layers
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LI The Magic Rug\LI TMR R - GeoShells\Add Layers Mixed: (.DUF)
- LI TMR - TIP GeoShells MIXED
- LI TMR S - Add GeoShell (Mix) - Bottom
- LI TMR S - Add GeoShell (Mix) - Middle
- LI TMR S - Add GeoShell (Mix) - Top
- LI TMR S - Add GeoShell (Mix) - U Additional
- LI TMR S - Add GeoShell (Mix) - X 2 Layers
- LI TMR S - Add GeoShell (Mix) - X 3 Layers
- LI TMR S - Add GeoShell (Mix) - X 4 Layers
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LI The Magic Rug\LI TMR R - GeoShells\Add Layers Visible: (.DUF)
- LI TMR - TIP GeoShells VISIBLE
- LI TMR S - Add GeoShell (Vis) - Bottom
- LI TMR S - Add GeoShell (Vis) - Middle
- LI TMR S - Add GeoShell (Vis) - Top
- LI TMR S - Add GeoShell (Vis) - U Additional
- LI TMR S - Add GeoShell (Vis) - X 2 Layers
- LI TMR S - Add GeoShell (Vis) - X 3 Layers
- LI TMR S - Add GeoShell (Vis) - X 4 Layers
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LI The Magic Rug\LI TMR R - GeoShells\Add Offset Distance: (.DSB)
- LI TMR Offset GeoShell (Val) - Pos 001
- LI TMR Offset GeoShell (Val) - Pos 002
- LI TMR Offset GeoShell (Val) - Pos 003
- LI TMR Offset GeoShell (Val) - Pos 004
- LI TMR Offset GeoShell (Val) - Pos 005
- LI TMR Offset GeoShell (Val) - Pos 006
- LI TMR Offset GeoShell (Val) - Pos 007
- LI TMR Offset GeoShell (Val) - Pos 008
- LI TMR Offset GeoShell (Val) - Pos 009
- LI TMR Offset GeoShell (Val) - Pos 010
- LI TMR Offset GeoShell (Val) - Pos 020
- LI TMR Offset GeoShell (Val) - Pos 030
- LI TMR Offset GeoShell (Val) - Pos 040
- LI TMR Offset GeoShell (Val) - Pos 050
- LI TMR Offset GeoShell (Val) - Pos 060
- LI TMR Offset GeoShell (Val) - Pos 070
- LI TMR Offset GeoShell (Val) - Pos 080
- LI TMR Offset GeoShell (Val) - Pos 090
- LI TMR Offset GeoShell (Val) - Pos 100
- LI TMR Offset GeoShell (Val) - Pos 110
- LI TMR Offset GeoShell (Val) - Pos 120
- LI TMR Offset GeoShell (Val) - Pos 130
- LI TMR Offset GeoShell (Val) - Pos 140
- LI TMR Offset GeoShell (Val) - Pos 150
- LI TMR Offset GeoShell (Val) - Pos 160
- LI TMR Offset GeoShell (Val) - Pos 170
- LI TMR Offset GeoShell (Val) - Pos 180
- LI TMR Offset GeoShell (Val) - Pos 190
- LI TMR Offset GeoShell (Val) - Pos 200
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity ! Values: (.DUF)
- LI TMR Opacity Cutout - Value 000
- LI TMR Opacity Cutout - Value 005
- LI TMR Opacity Cutout - Value 010
- LI TMR Opacity Cutout - Value 015
- LI TMR Opacity Cutout - Value 020
- LI TMR Opacity Cutout - Value 025
- LI TMR Opacity Cutout - Value 030
- LI TMR Opacity Cutout - Value 035
- LI TMR Opacity Cutout - Value 040
- LI TMR Opacity Cutout - Value 045
- LI TMR Opacity Cutout - Value 050
- LI TMR Opacity Cutout - Value 055
- LI TMR Opacity Cutout - Value 060
- LI TMR Opacity Cutout - Value 065
- LI TMR Opacity Cutout - Value 070
- LI TMR Opacity Cutout - Value 075
- LI TMR Opacity Cutout - Value 080
- LI TMR Opacity Cutout - Value 085
- LI TMR Opacity Cutout - Value 090
- LI TMR Opacity Cutout - Value 095
- LI TMR Opacity Cutout - Value 100
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Assorted: (.DUF)
- LI TMR Opacity Maps - Blood Base 01
- LI TMR Opacity Maps - Concrete Spots 01
- LI TMR Opacity Maps - Concrete Spots 02
- LI TMR Opacity Maps - Flesh Goregrish 01
- LI TMR Opacity Maps - Flesh Goregrish 02
- LI TMR Opacity Maps - Ice Stone 01
- LI TMR Opacity Maps - Moss Layer 01
- LI TMR Opacity Maps - Moss Slime 01
- LI TMR Opacity Maps - Muddy Dirt 01
- LI TMR Opacity Maps - Muddy Dirt 02
- LI TMR Opacity Maps - Muddy Dirt 03
- LI TMR Opacity Maps - Muddy Dirt 04
- LI TMR Opacity Maps - Rust Detail 01
- LI TMR Opacity Maps - Rust Detail 02
- LI TMR Opacity Maps - Stone Dirt 01
- LI TMR Opacity Maps - Stone Dirt 02
- LI TMR Opacity Maps - Stone Dirt 03
- LI TMR Opacity Maps - Stone Dirt 04
- LI TMR Opacity Maps - Stone Lava 01
- LI TMR Opacity Maps - Stone Lava 02
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Blends: (.DUF)
- LI TMR Opacity Maps - Dirty Blend 01
- LI TMR Opacity Maps - Dirty Blend 02
- LI TMR Opacity Maps - Dirty Blend 03
- LI TMR Opacity Maps - Dirty Blend 04
- LI TMR Opacity Maps - Dirty Walls 01
- LI TMR Opacity Maps - Dirty Walls 02
- LI TMR Opacity Maps - Dirty Walls 03
- LI TMR Opacity Maps - Dirty Walls 04
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Corners: (.DUF)
- LI TMR Opacity Maps - Dirty Corners 01
- LI TMR Opacity Maps - Dirty Corners 02
- LI TMR Opacity Maps - Dirty Corners 03
- LI TMR Opacity Maps - Dirty Corners 04
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Cracks: (.DUF)
- LI TMR Opacity Maps - Crack Layer 01
- LI TMR Opacity Maps - Crack Layer 02
- LI TMR Opacity Maps - Crack Layer 03
- LI TMR Opacity Maps - Crack Layer 04
- LI TMR Opacity Maps - Crack Layer 05
- LI TMR Opacity Maps - Crack Layer 06
- LI TMR Opacity Maps - Crack Layer 07
- LI TMR Opacity Maps - Crack Layer 08
- LI TMR Opacity Maps - Crack Maker 01
- LI TMR Opacity Maps - Crack Maker 02
- LI TMR Opacity Maps - Crack Maker 03
- LI TMR Opacity Maps - Crack Maker 04
- LI TMR Opacity Maps - Crack Maker 05
- LI TMR Opacity Maps - Crack Maker 06
- LI TMR Opacity Maps - Crack Maker 07
- LI TMR Opacity Maps - Crack Maker 08
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Crumple: (.DUF)
- LI TMR Opacity Maps - Crumple Layer 01
- LI TMR Opacity Maps - Crumple Layer 02
- LI TMR Opacity Maps - Crumple Layer 03
- LI TMR Opacity Maps - Crumple Layer 04
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Dirt: (.DUF)
- LI TMR Opacity Maps - Dirt Layer 01
- LI TMR Opacity Maps - Dirt Layer 02
- LI TMR Opacity Maps - Dirt Layer 03
- LI TMR Opacity Maps - Dirt Layer 04
- LI TMR Opacity Maps - Dirt Layer 05
- LI TMR Opacity Maps - Dirt Layer 06
- LI TMR Opacity Maps - Dirt Layer 07
- LI TMR Opacity Maps - Dirt Layer 08
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Dust: (.DUF)
- LI TMR Opacity Maps - Dust Layer 01
- LI TMR Opacity Maps - Dust Layer 02
- LI TMR Opacity Maps - Dust Layer 03
- LI TMR Opacity Maps - Dust Layer 04
- LI TMR Opacity Maps - Dust Layer 05
- LI TMR Opacity Maps - Dust Layer 06
- LI TMR Opacity Maps - Dust Layer 07
- LI TMR Opacity Maps - Dust Layer 08
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Grunge: (.DUF)
- LI TMR Opacity Maps - Grunge 01
- LI TMR Opacity Maps - Grunge 02
- LI TMR Opacity Maps - Grunge 03
- LI TMR Opacity Maps - Grunge 04
- LI TMR Opacity Maps - Grunge 05
- LI TMR Opacity Maps - Grunge 06
- LI TMR Opacity Maps - Grunge 07
- LI TMR Opacity Maps - Grunge 08
- LI TMR Opacity Maps - Grunge 09
- LI TMR Opacity Maps - Grunge 10
- LI TMR Opacity Maps - Grunge 11
- LI TMR Opacity Maps - Grunge 12
- LI TMR Opacity Maps - Grunge 13
- LI TMR Opacity Maps - Grunge 14
- LI TMR Opacity Maps - Grunge 15
- LI TMR Opacity Maps - Grunge 16
- LI TMR Opacity Maps - Grunge 17
- LI TMR Opacity Maps - Grunge 18
- LI TMR Opacity Maps - Grunge 19
- LI TMR Opacity Maps - Grunge 20
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Noise: (.DUF)
- LI TMR Opacity Maps - Noise Layer 01
- LI TMR Opacity Maps - Noise Layer 02
- LI TMR Opacity Maps - Noise Layer 03
- LI TMR Opacity Maps - Noise Layer 04
- LI TMR Opacity Maps - Noise Layer 05
- LI TMR Opacity Maps - Noise Layer 06
- LI TMR Opacity Maps - Noise Layer 07
- LI TMR Opacity Maps - Noise Layer 08
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Overlays: (.DUF)
- LI TMR Opacity Maps - Overlay FX 01
- LI TMR Opacity Maps - Overlay FX 02
- LI TMR Opacity Maps - Overlay FX 03
- LI TMR Opacity Maps - Overlay FX 04
- LI TMR Opacity Maps - Overlay FX 05
- LI TMR Opacity Maps - Overlay FX 06
- LI TMR Opacity Maps - Overlay FX 07
- LI TMR Opacity Maps - Overlay FX 08
- LI TMR Opacity Maps - Overlay FX 09
- LI TMR Opacity Maps - Overlay FX 10
- LI TMR Opacity Maps - Overlay FX 11
- LI TMR Opacity Maps - Overlay FX 12
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Splats: (.DUF)
- LI TMR Opacity Maps - Splat Layer 01 (A)
- LI TMR Opacity Maps - Splat Layer 01 (B)
- LI TMR Opacity Maps - Splat Layer 02 (A)
- LI TMR Opacity Maps - Splat Layer 02 (B)
- LI TMR Opacity Maps - Splat Layer 03 (A)
- LI TMR Opacity Maps - Splat Layer 03 (B)
- LI TMR Opacity Maps - Splat Layer 04 (A)
- LI TMR Opacity Maps - Splat Layer 04 (B)
- LI TMR Opacity Maps - Splat Layer 05 (A)
- LI TMR Opacity Maps - Splat Layer 05 (B)
- LI TMR Opacity Maps - Splat Layer 06 (A)
- LI TMR Opacity Maps - Splat Layer 06 (B)
- LI TMR Opacity Maps - Splat Layer 07 (A)
- LI TMR Opacity Maps - Splat Layer 07 (B)
- LI TMR Opacity Maps - Splat Layer 08 (A)
- LI TMR Opacity Maps - Splat Layer 08 (B)
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Washes: (.DUF)
- LI TMR Opacity Maps - Washes 01
- LI TMR Opacity Maps - Washes 02
- LI TMR Opacity Maps - Washes 03
- LI TMR Opacity Maps - Washes 04
- LI TMR Opacity Maps - Washes 05
- LI TMR Opacity Maps - Washes 06
- LI TMR Opacity Maps - Washes 07
- LI TMR Opacity Maps - Washes 08
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LI The Magic Rug\LI TMR R - Opacities\LI TMR R - Opacity Water: (.DUF)
- LI TMR Opacity Maps - Waterstained 01
- LI TMR Opacity Maps - Waterstained 02
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LI The Magic Rug\LI TMR R - Overlays\ ETC (.DUF)
- These are repeat of the Opacity Maps but affect the Diffuse Overlay Channel
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\LI The Magic Rug\LI TMR R - Strengths\ETC: (.DUF)
- 48 x LI TMR R - Base Bump (Val) Presets
- 21 x LI TMR R - Diffuse Overlay (Val) Presets
- 21 x LI TMR R - Diffuse Roughness (Val) Presets
- 49 x LI TMR R - Displacement Maximum (Val) Presets
- 49 x LI TMR R - Displacement Minimum (Val) Presets
- 22 x LI TMR R - Displacement Strength (Val) Presets
- 11 x LI TMR R - Displacement SubD Levels (Val) Presets
- 21 x LI TMR R - Glossy Anisotropy (Val) Presets
- 21 x LI TMR R - Glossy Layered Weight (Val) Presets
- 21 x LI TMR R - Glossy Reflectivity (Val) Presets
- 21 x LI TMR R - Glossy Roughness (Val) Presets
- 21 x LI TMR R - Metalic Flakes Roughness (Val) Presets
- 21 x LI TMR R - Metalic Flakes Weight (Val) Presets
- 21 x LI TMR R - Metalic Flakes Roughness (Val) Presets
- 21 x LI TMR R - Metallicity (Val) Presets
- 21 x LI TMR R - Normal Map (Val) Presets
- 21 x LI TMR R - Top Coat Roughness (Val) Presets
- 21 x LI TMR R - Top Coat Weight (Val) Presets
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\LI The Magic Rug\LI TMR R - Tiling\ETC: (.DUF)
- 21 x LI TMR (Tile) - Offset Leftward Presets
- 21 x LI TMR (Tile) - Offset Rightward Presets
- 21 x LI TMR (Tile) - Offset Downward Presets
- 21 x LI TMR (Tile) - Offset Upward Presets
- 27 x LI TMR (Tile) - Tile Both (Val)
- 27 x LI TMR (Tile) - Tile Horizontally (Val)
- 27 x LI TMR (Tile) - Tile Vertically (Val)
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Textures include:
- 139 x Seamless & Non Semaless Textures: Grey-scale Maps (4096 x 4096)
Compatible Software:
Daz Studio 4.24
Install Types:
DazCentral, Daz Connect, DIM, Manual Install















