Mastering UV Mapping with UVLayout

Mastering UV Mapping with UVLayout

UVLayout is an application often used by artists to assist them in the creation of high quality 3D content. It’s for the creation and editing of UV texture coordinates for subdivision surfaces and 3D polymeshes surfaces. Applied by professionals in the games and visual effects industries, by hobbyists and students, UVLayout has an exceptional approach. It gives texture artists the ability to produce high quality and low distortion UVs quickly, better than using traditional methods!

This tutorial is presented by the author of the software Phil Dench who has assisted thousands of artists with his time saving application.

  • Learn how to save extra time in your workflow as a texture artist
  • Get the deepest and best insider secrets using UVLayout
  • Overcome the most common issues faced with creating UVs

1.5+ hours of tuition from Phil Dench at Headus

Webinar Content

The Core Mechanic
Knowing what is going on behind the GUI can only help. Rubber toy demo!
Cutting
There’s more than one way to skin a cat (apologies to cat lovers). It doesn’t have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
Geometry to UVs
The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
Kinks
What kinks are, why they occur and how to get rid of them!
Green Balance
Where you need to use it.
Advanced Packing
With a focus on wrapping
Subdivision Surfaces
Why subdivision surfaces need extra special handling.
Obscure Tools
Top niche tools to keep in mind. Reshape (eg Phileroo) and Camera scaling.
Pattern Making
Considering costumes (see below figure). Includes high value tip on using the segment tool.
Easter Eggs & Under Development
The use of Shift-J, F9 and UV Sets

About the Presenter : Phil Dench

Phil is responsible for the design, development and support of all of the headus software products. His qualifications started with a few years of Architecture study, followed by a year of Computing Science.

The Australian company Headus is run by Phil Dench and Jill Smith. UVL started as a part of CySlice, also a tool from Headus. Because of the enthusiasm seen by customers of the UV-Tool in CySlice, Phil decided to make a standalone version of this UV-Tool and hence UVL was born. August 2005 was the release of the first public beta and now UVL has grown to one of the best UV-unwrap applications of this kind.

What's Included and Features

  • Content in detail:
    • The sacrificial rubber ball. Real world demonstration of “cutting up a mesh”.
    • The distortion problem of flattening a 3D object.
    • The same problem and solution shown virtually in UVLayout
    • How to use the UVLayout user interface and taking advantage of preferences
    • Cutting a mesh and the different ways of doing so.
    • A more complex mesh and approaches for cutting.
    • How to deal with lumpy surfaces from an object created from photogrammetry
    • An example of a worst case UV map
    • An example of a zero distortion UV map
    • The question of balance between number of seams and distortion.
    • Flattening
    • How to deal with kinks
    • Question on moving the geometry points
    • Managing the UV squares and geometry (packing)
    • A local scaling example
    • UV Layouts and green balance for fixing
    • Subdividing surfaces and smoothing UVs
    • UVLayout for costume creation
    • UVLayout for sculpture creation

Notes

  • This product includes:
    • 1 General Installer

Install Types:

Install Manager, Manual Install

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