Already into 3D software modeling and want to take it to the next level? Whether you're modeling for fun or already a vendor, you will benefit immediately from these professional modeling, UV-mapping and texturing techniques.
This package includes Generic 3D modeling techniques, showcased in Ligthwave, with additional techniques in Z-Brush, DAZ Studio, Poser, Photoshop and Adobe Illustrator.
With bestselling DAZ 3D vendor, 3D coach and mentor, Val cameron a.k.a. Waldemar B. from Dreamlight, and professional 3D modeler and animator Jason White from 2Create. Modules include Making of La Piazza, Modeling a Dragon Head, Painting Stunning Details in Z-Brush, Super Fast Modeling and Texturing a High Resolution Mountain Range, Super Texture Enhancer, Car Modeling, Space Craft Modeling, UV Mapping and Texturing, Stonemason’s Texturing Secrets, Modeling and Texturing Victorian Furniture and a bonus module!
- Notes
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- This product includes:
- 5 .MP4 Version Installers totaling over 5GB
- 5 .WMV Version Installers totaling over 5GB
- This product includes:
- Compatible 3D Figures
- No
- Compatible 3D Software
- No
- What's Included & Features
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- Take your 3D modeling to a PRO level
- Master advanced modeling, UV-mapping and texturing techniques
- Suitable whether you model for fun, or if you're a vendor and want to take your models to the next level
- Generic video tutorials, focusing on Ligthwave, with special effects in Z-Brush, Poser, DAZ Studio, Photoshop and Adobe Illustrator
- WMV / MP4 1280 x 720 HD high quality video tutorials
- 10 Modules + 1 Bonus Module
- Over 10 hours
- MODULE 1: MAKING OF LA PIAZZA
- Jason White dives straight behind the scenes of this huge and highly successful DAZ Studio and Poser 3D model
- 01.01 - La Piazza Part 1 - Overview And Getting Started
- 01.02 - La Piazza Part 2 - Modeling And UV-Mapping
- 01.03 - La Piazza Part 3 - Advanced Modeling And UV-Mapping - Pillars
- 01.04 - La Piazza Part 4 - Advanced Modeling And UV-Mapping - Tower
- MODULE 2: MODELING A DRAGON HEAD
- Jason White takes you step by step using a generic approach, from photos to a final model of dragon head using Lightwave
- 02.01 - Dragon Head - Part 1
- 02.02 - Dragon Head - Part 2
- 02.03 - Dragon Head - Part 3
- MODULE 3: PAINTING STUNNING DETAILS IN Z-BRUSH
- Painting geometry details directly on 3D models is what Z-Brush is excellent at, and Jason White from 2Create shows you how you can do it with ease
- 03.01 - Painting Stunning Details On Dragon Head / Buildings In Z-Brush - Part 1
- 03.02 - Painting Stunning Details On Dragon Head / Buildings In Z-Brush - Part 2
- MODULE 4: SUPER FAST MODELING AND TEXTURING A HIGH RESOLUTION MOUNTAIN RANGE
- Val Cameron first showcases the limitation of displacement mapping as far as geometry creation, and then dives straight into simple box modeling that quickly turns into a beautiful high resolution mountain range. The model is then textured inside Photoshop and everything is brought into DAZ Studio for final tweaks
- 04.01 - Modeling And Texturing A High Rez Mountain Range, Quickly And Easily And Making It Look Great In DAZ Studio
- MODULE 5: SUPER TEXTURE ENHANCER
- Ambient Occlusion is the darkness that occurs on parts of props where overall lighting cannot reach. Jason White from 2Create showcases how to render an occlusion pass in Lightwave / Poser and how to apply the occlusion map to a DAZ Studio prop for immediate better look and more details
- 05.01 - Rendering Occlussion Maps In Lightwave / Poser And Adding Them To DAZ Studio Props For Immediate Better Look And More Detail
- MODULE 6: CAR MODELING
- Pro 3D modeler Jason White from 2Create showcases a special technique he used when modeling his amazingly detailed Pantera De Tomaso car model using Lightwave
- 06.01 - How To Create Beautiful Body Of A Car - Pt 1
- 06.02 - How To Create Beautiful Body Of A Car - Pt 2
- 06.03 - How To Model A Detailed Car Tyre In Lightwave
- MODULE 7: SPACE CRAFT MODELING
- Pro 3D modeler Jason White from 2Create showcases his approach to designing and modeling a space craft using Ligthwave and generic techniques
- 07.01 - Modeling A Space Craft - Part 1
- 07.02 - Modeling A Space Craft - Part 2
- 07.03 - Modeling A Space Craft - Part 3
- MODULE 8: SPACE CRAFT UV-MAPPING & TEXTURING
- Pro 3D modeler Jason White from 2Create uses Lightwave to create UV maps for the space craft from previous module
- 08.01 - UV-Mapping A Space Craft
- 08.02 - Making Occlusion Maps
- 08.03 - Painting Dirt
- 08.04 - Adding Texture Details
- MODULE 9: STONEMASON'S TEXTURING SECRETS
- Pro 3D modeler Jason White from 2Create, follows along Stonemason's great free PDF, and showcases some amazing texturing techniques
- 09.01 - Stonemason's Texturing Secrets - Part 1
- 09.02 - Stonemason's Texturing Secrets - Part 2
- MODULE 10: MODELING & TEXTURING VICTORIAN FURNITURE
- Pro 3D modeler Jason White from 2Create, takes you behind the scenes of DAZ 3D bestselling 2 Create / Dreamlight co-up, Steam Punk Hide Away, and shows you exactly how the Victorian style furniture were designed
- 10.01 - The Victorian Style
- BONUS MODULE: A LOOK AT TOP MODELERS AND THEIR APPROACH
- Bonus 1 - Stonemason (Bestselling DAZ 3D Vendor)
- Bonus 2 - Jack Tomalin (Bestselling DAZ 3D vendor)
- Bonus 3 - Keith Burlison (Modeler behind some models on Doom 3 / 4)