Obtain the power of texture LODs in Daz Studio. This script introduces a technique that reduces the complexity of asset textures depending on camera distance, object size, and render resolution.
What can it do?
- Remove solid or unused textures and convert them into values, saving VRAM.
- Measure the distance to each object surface, account for size and resolution, and generate reduced-resolution LOD images.
- When the camera is far, normal, roughness, and bump maps are removed and replaced with average values so matte objects do not become glossy. Base Color, Metallicity, and Opacity are always preserved to maintain the silhouette and color. Values return when the camera moves closer. Works across all shaders.
- Ensure only one version of each texture is used throughout the project.
- Store all information about removed textures within the object itself, avoiding external .txt files.
- Hide small objects that are not visible from afar, while keeping luminous objects visible.
- Calculate approximate VRAM usage for all scene textures and HDRI maps.
- Adaptively reduce SubD resolution for optimized performance.
What's Included and Features
Compatible Software:
Daz Studio 4.24
Install Types:
DazCentral, Daz Connect, DIM, Manual Install














