Horror in one click: select your Genesis 9 character and pick a cut style in the Decapitate folder - the head is gone and the neck ends in the wound you chose. Load a second copy of your character and pick the same style (or any other) in the Severed Head folder for the other half: just the head, with the wound under its jaw.
8 CUT STYLES, each for the neck stump AND the severed head (16 one-click presets)
- Clean Cut: a clean, wet slice through the 8K anatomy - muscle, fat, spine, windpipe, gullet, vessels
- Blood Flooded: the wound brimming with dark pooled blood, clots and froth
- Ragged Tear: shredded muscle at different heights, torn strips and fibres, the windpipe, gullet and arteries pulled out
- Axe Hacked: blade facets with steps, a deep wedge notch through the spine, splintered bone and bone chips
- Crushed: mangled meat squeezed up out of the neck, a crushed windpipe, bone fragments and clots
- Spine Ripped: the fatality classic - the severed head trails its spine (vertebrae, discs and the torn spinal cord) and the stump keeps the torn crater
- Cauterized: burned shut - a charred, blistered and cracked crust, no bleeding
- Rotten: an old zombie wound - shrunken, dark and slimy, the bone standing out, with maggots
Each style is its own sculpted wound geometry with its own maps, not just a recolour.
REAL ANATOMY under every style: the neck muscles with their own grain, white fascia and fat seams, the windpipe with its cartilage, the gullet, the thyroid, the carotid arteries and jugular veins, and the cervical vertebra with spongy bone, its arch, the spinal canal and the cord. The clean cut is painted at 8192 x 8192 px with a matching normal map.
WET BLOOD: every cut has a glossy wet film (Iray top coat) that catches the light like fresh blood and dries off with the blood states. Blood runs down the neck and over the collarbones - traced by gravity on the real Genesis 9 surface - in four strengths: standard, Light Drips, Heavy Streams and Drenched. Stackable Blood Extras for the stump: Collarbone Pools, Spatter (an arterial spray) and Smears. Three blood states (Fresh, Drying, Dry) restyle the cut, its wet film and every blood layer.
NON-DESTRUCTIVE: the head parts (hair, eyes, lashes, brows, mouth, anything on the head) are only hidden, and Remove Decapitation brings them all back. Your character's skin, shape and materials are not changed.
WHAT'S INCLUDED
- Decapitate: 8 cut styles for the neck stump + blood runs down the neck
- Severed Head: the same 8 cut styles for the head piece
- !Decapitate / !Severed Head quick one-clicks, Remove Decapitation
- Blood State: Fresh, Drying, Dry; Blood Runs: On / Off, Light Drips, Heavy Streams, Drenched
- Blood Extras: Collarbone Pools, Spatter, Smears, Extras Off
- Poses: Severed Head - Upright On The Cut, On Its Side, Face Up, Face Down
- Props: Blood Pool Small, Medium, Large (floor puddles with wet edges)
- 16 Genesis 9 geografts (8 styles x stump / head) - the presets load them for you
- Maps: clean cut colour + normal 8192 px; style maps 4096 px; tissue, windpipe, vessel, bone, spinal cord, clot and maggot maps 2048 px; blood runs, extras + pools 4096 px
HOW TO USE
1. Select your Genesis 9 character.
2. People > Genesis 9 > Anatomy > audrey-studio > Decapitation FX > Decapitate: double-click a cut style.
3. For the severed head: load a second copy of your character, double-click a style in Severed Head, then a pose.
4. Pick a blood state, a run strength and any blood extras; add a blood pool prop for the floor.
REQUIREMENTS: DAZ Studio 4.24 or DAZ Studio 6, Genesis 9 (any character), Iray. The cut follows your character's shape (it is a geograft).
Graphic gore - for horror renders by adults. The character, hair, clothing and lights in the promo images are not included.
Created by audrey-studio.















