* An artifact of ancient metal, worn by the eldritch mind-sorceresses of K'n-Yan *
A model of an unearthly bodysuit, rigged in DAZ Studio for Genesis 8/8.1 Female. 6876 polys. A good assortment of Iray materials are included. This is a revamp of an earlier release of this model to fix an internal naming problem and just to freshen it up a bit to my modern standard for clothing items.
Smoothing and Push modifiers are included to help with fitting. NB: Smoothing values above zero produce bad deformations of the mesh, so I don't recommend increasing this above zero. The Collision value is still useful.
NB: The materials make extensive use of REFLECTION, REFRACTION, TRANSPARENCY, and EMISSION. Depending on graphics hardware and settings some of these materials may not show accurately or at all in preview. The materials, especially the metals, are very lighting- and scene-dependent, so if you don't have things in your lighting and/or scene for these materials to react against you will need to adjust these materials. Use the NVIDIA Iray preview engine for a more accurate idea of what the final render will look like.















