3D model of a dual piston car disc brake.
The model's high detail exterior is great for close up renders and as a background prop.
The model was created with 3DS Max 2016 using the open subdivision modifier which has been left in the stack to adjust the level of detail.
FBX, OBJ and 3DS files have been included in separated HI and LO subdivision versions.
The model has 5.908 polygons with subdivision level at 0 and 23.336 at level 1.
Elements are logically named and grouped so they can be separated to adjust to your needs.
The model contains quads and tris (no N-gons).
Scale/transform is set to 100%, units are set to centimeters and it is made to real world scale.
Renders were made in 3DSMax with V Ray and have no post processing.
Product is ready to render out of the box only in 3DSMax.
Lights and cameras are not included.
MATERIALS AND TEXTURES:
The model will render like the preview images only in the 3DSMax version with VRay, there is also a standard material version included, in the rest of the files they might have to be adjusted depending on the software you are using. The model only has materials.
This model is suitable for use in design visualization, technical demonstrations, broadcast, forensic presentation, etc.
Software: UNREAL Game Engine, UNITY