Advanced Metal Creator

Advanced Metal Creator

Advanced Metal Creator is both a complete set of Metal Shaders, but also a Merchant Resource for all your DAZ content creation. Advanced Metal Creator relies on two possible different metal types, one with isotropic and one with anisotropic BRDF for specular component, both build around DAZ Default material, and adding all the additional surface features required for perfect metal rendering. They go far beyond the usual DAZ Studio default material brick, since, based on the physics of reflection, they now include all the additional parameters required to drive your reflections, allowing to shape highlights, to mix mapped and ray traced reflection, and to add several layers of surface defects.

Also note that the Anistropic version of the metal presents direct sizing of highlights in two separated direction and great highlight shaping features for incredible effects, making it compliant for many more other material types.

You will find in this product first two Metal Shaders Appliers allowing you, in a simple double click to add to any of your existing props all the additional dials for advanced metal properties management and keeping their main initial image maps. But you will also find 59 various full metal presets already set up for you, relying on variations, for the two metal types, of 18 base pattern families.

Once your base is chosen, you can then apply more than one hundred sub property presets, allowing you to set up step by step the various properties influencing the final metallic aspect: base colours, reflection colours, specular highlight shapes, reflection type (proportion and strength of mixing environment map and ray tracing), surface defects (up to 5 levels of surface deformations, 26 defects displacements and 26 normal maps available) and individual tiles properties in order to reach the metallic state you want in a few clicks. Advanced Metal Creator is both highly customisable and easy too use thanks to very intuitive dial naming, and very clear sub-folders organisation for sub-properties of metal types.

Advanced Metal Creator is a merchant resource, meaning that all content creators are allowed to sell all the props, figures and materials built using any of these Shaders Appliers, or even directly the Full Shader Presets themselves, as is, or customised. There are no limitations for content creators using the shaders relying on the maps they created themselves. For content creators willing to go faster and include directly some of the maps or Full Presets - eventually modified by the sub-presets included - there is a limitation of 3 full presets per product, or of a total of 21 of any of the included maps per product. See ReadMe for additional details.

Advanced Metal Creator has been developed in order to be intuitive and easy to use. Yet since they introduce some new parameters, a complete pdf document has been included in order to, based on a concrete example, detail the influence of all the different surface properties in the final metal rendering. This is a step by step and parameter per parameter illustrated explanation of the development of a metal, including all the useful tips you will need to reach your goal faster. In this documentation you will also find useful links to more than four hours of HD video demonstrations explaining "live" the shaders specificities and how to use them in the different stages of your development.

Because of the redundancy of some of the sub-properties presets, owners of "Advanced Metal Shaders" or "Advanced Wood And Metal Shader Bundle" get a 20% discount off this product through September 9th 2014.

  • This product includes:
    • 1 DSON Core Installer
Compatible 3D Software
DAZ Studio 4.6
What's Included & Features
  • Advanced Metal Creator: (.DUF)
    • 1 Isotropic Blinn BRDF Base Shader Applier (Metal 1)
    • 1 Anistropic BRDF Base Shader Applier (Metal 2)
  • Shader Presets:
    • Full Metal Shader Presets:
      • 36 Variations for Metal 1, isotropic Metal:
        • 18 Standard
        • 18 Strong
      • 23 Variations for Metal 2, anistropic Metal:
        • 18 Standard
        • 03 Smooth
        • 02 Special Anistropic Features
    • Rough or Polished Metal Reflections Presets for Metal 1:
      • 16 for Rough Metals:
      • 08 for Polished Metals, Entirely Map Based
      • 06 for Polished Metals, Mixing of Map and Ray Traced Bases
      • 03 for Polished Metals, Almost entirely Ray Traced Based
    • Rough or Polished Metal Reflections Presets for Metal 2:
      • 16 For Rough Metals (including anisotropy)
      • 08 for Polished Metals, Entirely Map Based
      • 03 for Polished Metals, Mixing of Map and Ray Traced Bases
      • 03 for Polished Metals, Almost entirely Ray Traced Based
  • Surface Finish Tools Presets: (.DUF)
    • 06 Texture Related Displacement Strengths
    • 06 All Surface Deformations Strengths (except OPD)
    • 06 Surface Finish (Material Related) Displacement Strengths
    • 26 Seamless Displacement Maps Presets (Material Related)
    • 26 Seamless Normal Maps Presets
  • Environment Maps Presets: (.DUF)
    • 13 Blurred
    • 14 Crisp
    • 01 Map Remover
  • Tiling Tools: (.DUF)
    • Tiles at 1, 2, 4, 10 for:
      • All Maps
      • General Maps (All excluding Normal, Material Displacement, Bump)
      • Material Related Displacement Maps
      • Normal Maps
  • Base Tints For Diffuse/Ambient: (.DUF)
    • 10 Low Saturated Colors (Warm, Cold, Aluminium, Silvers, Steel)
    • 16 Strong (More Saturated) Colors
  • Base Tints For Highlights and Reflections: (.DUF)
    • 10 Low Saturated Colors (Warm, Cold, Aluminium, Silvers, Steel)
    • 16 Strong (More Saturated) Colors
  • Lights: (.DUF)
    • 1 Development light set-up
  • Tips For Rendering Flat Objects
  • 34 page .PDF tutorial explaining the principles and steps of developement (.PDF)
  • 7 Thumbs linking to more than 4 hours of online HD video tutorial
  • Textures Include:
    • 107 Texture, Bump, Displacement, and Normal Maps (4096 x 4096)
    • 42 Texture, Bump, Displacement, and Normal Maps (2048 x 2048)
    • 27 Reflection, and Environment Maps (2400 x 1200)
    • 01 Displacement Map (1024 x 1024)
  • DAZ Studio Shader Presets (.DUF)
Shaders Materials