Supermarine SkyFury Mk1 for DAZ Studio

Supermarine SkyFury Mk1 for DAZ Studio

First Japanese and Germans fly unusual new designs like the J7W Shinden and Do-335 Pfiel, then the US with the XP-55 Ascender, followed by the XP-56 Black Bullet (all actual WW2 Aircraft Prototypes), but most are canceled early in 1944 due to serious design problems. After these are a series of improved prototypes, leading to the XP-58 Stallion which first flies in late 1945. After a Japanese Shinden is captured during the battle of Iwo Jima, the US development teams were finally able to discover and correct the flaws in their own designs.

With the rise of these new designs in other Air Force Arsenals, the RAF in Britain is forced to respond with new concepts of their own. First to come is the Miles M-35 Dual wing aircraft, then Supermarine unveils its own unique design in 1944. Based around the distinctive Elliptical Wing of the Spitfire, it is hoped that the new Supermarine Skyfury Mk1 will give the RAF an edge over its Luftwafe counter-parts as the second Battle of Britain begins!

Product Features:
DAZ Studio props (dsf, duf/ png):
* Supermarine SkyFury Mk1 aircraft, at 53,565 polygons
- Over 50 Pose Control dials for the various parts of the aircraft.
- Controls include some standard combat maneuvers as well as individual controls for the various moving parts on the aircraft.
- Also features a fully detailed interior with working flight controls that are tied by Pose Control dials to the flight surfaces and moving parts of the aircraft.
* 1 pose-able Crew Boarding Ladder for use in ground scenes.
* 1 external "drop-tank" fuel tank with Pose Control dials to simulate dropping and spinning when released from the aircraft.
* 1 set of Seaplane Floats.
* 1 "dummy" low-poly, un-rigged pilot figure.
* 1 "prop-blur" effects prop to give a sense of motion in flight.

Poses:
* InFlight:
- Level flight with the landing gear closed
* Landed
- Angled on the ground with the landing gear open
&bill; Propellers hide/ show

Textures:
* One set of texture maps with corresponding bump maps, at 3000x1800 pixels.
* All of the materials use Iray shaders.

All sales images rendered in DAZ Studio with an HDRI skydome environment.

Designed for use in DAZ Studio 4.9 and above with Iray. Not recommended for use in other software programs.

Original model by, and acquired from Chris Schell, and now owned by VanishingPoint.

Software:  
DAZ Studio 4 With IRAY

Renderosity
Transportation for Poser and Daz Studio