Bird & Flower Pattern Iray Shader Vol.1

Authors:
Bird & Flower Pattern Iray Shader Vol.1

This is the Colored Metal and Metallic Silk volume of my project "Bird & Flower Pattern Iray Shader" for Daz Studio. It contains 47 shader presets optimized for Iray, and designed to offer modular control over material style and surface pattern.

The product separates surface patterns and material properties for greater flexibility. That means that you can change the pattern preset without changing the material property (metal or silk), or change the material property without changing the pattern.

The key word is "flexibility". For this project, I wanted as much flexibility as possible, and not restricting the user to only a few already defined images. That is why this product uses 30 no-background patterns as base color maps, mixed together in the Layered Image Editor (LIE) to offer 45 bird and flower pattern presets. For each preset, the background color is created thanks to a color layer in LIE.

You like a pattern but you would prefer another background color? No problem! Just go to LIE and set the color that you want. You like a pattern and its background color, but you would want to add some bird ands flowers? It's the same: you can go to LIE and add the patterns you want. The 45 pattern presets offer you ready-made combinations that I found harmonious, but since the base color maps have no backgrond, the possibilities are infinite!

Furthermore, since the pattern presets are separated from the material property presets, it's pretty simple to use a pattern preset from a volume with a material preperty preset from another. If you have several volumes from the "Bird & Flower Pattern Iray Shader" project, you can for example use a pattern preset from this Metal and Metallic Silk volume, with the Painted Wood preset (Bird & Flower Pattern Iray Shader Vol. 2) or the Colored Glass preset (Bird & Flower Pattern Iray Shader Vol. 3). You can do everything you want!

That's not all! To allow more flexibility again, this volume separates pattern tiling from height and normal tiling! You can for example set the pattern tiling to 03*03 and the height & normal tiling to 10*10. The height and normal tiling presets allow you to control both the normal map and displacement map tiling.

Furthermore, an "Image Only" version exists for every pattern preset and every height & normal preset, to allow you to change a map without changing its instance tiling.

It's the first time that I create a shader preset product, and it's also my first published creation; I hope you'll enjoy it!

Shader Presets:
----------------------

The material property presets (Colored Metal and Metallic Silk) come with 2 versions:
- ALL version (includes a default pattern, normal and displacement maps): ideal for instant use.
- Preset Only version (applies only the surface properties without base color, normal and displacement map): ideal to switch materials without altering your pattern.

Similrly, each pattern preset and height & normal utility preset comes with 2 versions:
- ALL version (image + value + instance tiling): to change the image while reseting its base color value and instance tiling to default
- Image Only version: to change the image without changing its base color value and instance tiling

List of patterns:

- 8 Bird & Cherry blossom (6 + 2 combination of 3 patterns)
- 8 Bird & Peach blossom (6 + 2 combination of 3 patterns)
- 8 Bird & Plum blossom (6 + 2 combination of 3 patterns)
- 8 Bird & Paulownia blossom (6 + 2 combination of 3 patterns)
- 8 Bird & Wisteria blossom (6 + 2 combination of 3 patterns)
- 5 combinations of 3 different flowers

Utility presets:

- 6 Height & normal utility presets (3 metal and 3 fabric)
- 4 Glossy anisotropy values
- Top coat ON / OFF (originally created for the Metallic Silk, but could also be used on the Colored Metal, of course)
- 6 height & normal values (3 displacement strength values, normal ON / OFF and remove normal map)
- 15 height & normal instance tiling and 15 pattern tiling: allowing to change pattern instance tiling separately from the height & normal tiling

Number of maps:

- 36 base color maps (30 + 6 "v2")
- 6 normal maps (3 metal + 3 fabric)
- 6 displacement maps (3 metal + 3 fabric)

Special Notes:

In order to compensate my handicap, the textures used in the base color maps were initially generated using AI (DALLĀ·E), but were manually modified afterward (background removal, repositioning, cleanup, additions, etc...).
However, normal and displacement maps were created manually using Blender, Gimp and Substance Painter.

Software: Daz Studio 4, DAZ Studio 4 With IRAY

Renderosity
3D Models for Daz Studio and Poser