Have you ever wished you could create custom morphs in DAZ 3D with just a single click, without wrestling with complicated workflows or third-party tools? Would you love to simulate realistic soft body compression with body volume preservation right inside DAZ Studio, with no external applications required? Or perhaps you've tried to set up collisions with multiple objects - like several characters sinking into a plush couch - only to find the process too tedious to bother with?
Meet Matew's Morph Master: the ultimate solution for fast, intuitive, and completely integrated morph creation. This groundbreaking toolkit transforms every aspect of the morphing process, from turning smoothing and collisions into stable morphs to creating multi-object collision setups and realistic volume preservation effects. With Morph Master, you'll gain new creative freedom to sculpt perfect shapes, easily correct poke-through issues, or seamlessly combine multiple morphs - all without ever leaving DAZ Studio.
Why Choose Morph Master?
- One-Click Ease: Convert smoothing and collisions into morphs instantly - no extra steps, no messy preparations. Convert smoothing and collisions into morphs instantly - no extra steps or messy preparations required. This conversion not only frees DAZ Studio from continuous smoothing calculations but also provides additional benefits:
- Set up multiple collisions with the same figure effortlessly.
- For collisions involving human figures, wearables like clothes and geografts automatically follow the collision morph.
- Multiple Collisions and Self-Collision Simplified: Effortlessly handle collisions with any number of objects by creating unified colliders or extracting any polygon selection for realistic self-collisions in one click.
- Artistic Flexibility: Import morphs from external applications like Blender, combine multiple morphs into one, or sculpt detailed volume preservation maps directly in DAZ Studio.
- Non-destructive and Undoable Workflow: No need to remove wearables, reset resolutions, or detach geografts. Morph Master does all the behind-the-scenes work, so you can focus on creativity.
- Precision and Control: Fine-tune morphs to ensure your character's shape matches its rigging, transfer complex character shapes to new figures, and easily manage clothing autofollow for perfect fit and realism.
Stop letting technical hurdles stifle your imagination. With Matew's Morph Master, you can create stunning, production-ready morphs in record time - no compromises, no frustration. It has never been so easy!
What's Included and Features
- Morph Master: (.dse)
-
Preferences and Setup:
- Customize Morph Master to suit your workflow. Set export/import paths, adjust parameters, and fine-tune preferences. Everything is organized, so you can get started fast.
-
Manage Collision:
- A convenient panel to add or remove smoothing modifiers and set collision parameters. Fine-tune and simplify collision setup all in one place, readying your figure for morph creation.
-
Collision Morph (Standard):
- Convert smoothing and collision data into a morph at the click of a button. This frees DAZ Studio from continuous smoothing calculations, speeding up your workflow and allowing unlimited collision scenarios.
-
Collision Morph (Clarified):
- Automatically correct unwanted smoothing distortions—like flattened face details or distorted fingernails—while preserving the core collision changes. Get a cleaner, accurate morph that matches your character’s original details. This script appends to your morph the geometry changes of the area adjacent to the collision.
-
Collision Morph (Pure):
- Eliminates all smoothing artifacts, retaining only the pure effects of collision. Ideal for ensuring that the geometry of your figure remains untouched outside the collision area.
-
Combine Collision Objects:
- Effortlessly merge multiple objects into a single collider. Perfect for multi-object collision scenarios, it simplifies complex setups into a one-click process.
-
Create Self-Collision Node:
- Extract selected polygons from your figure to create a collider for self-collision scenarios directly in Daz Studio, such as a hand pressing into a thigh or arms crossed over the chest compressing the breasts. Achieve realistic, context-sensitive compression morphs without external tools.
-
Quick Figure Export:
- Export selected nodes with the touch of a button—no need to strip wearables, adjust resolutions, or even name files to export – selected nodes are saved in the preselected directory and automatically named based on their labels. Instantly prepare your figure for external sculpting in tools like Blender.
-
Quick Morph Import:
- Bring the object file back from external applications as a morph for the selected figure with just one click—no special setup is required. Just pick up a name for your new morph, and the script will do the rest: generates it in the preselected path, specifies boundaries, adds it to Favorites, selects it on the Parameters tab for easy access, and ensures the figure’s clothes autofollow the morph (some steps are optional.)
-
Morph from Difference:
- Create a morph by comparing two states of your figure. Ideal for merging multiple morphs, capturing any geometry modifications such as dForce, Push Modifier, D-Former, or even replicating Mesh Grabber’s morph when you need your figure’s clothes to autofollow the morph. Turn any shape difference into a clean, reusable morph.
-
Character Morph Transfer:
- Convert a complete character’s active morph into a single morph on another figure, adjusting rigging automatically. This non-destructive tool saves a lot of time when reusing or blending character shapes.
-
Selective Morph Transfer:
- Transfer selected morphs or properties between compatible figures. Consolidate multiple morphs into one, migrate custom shapes even if they are not saved, or move morphs between Genesis 8 and Genesis 8.1 with ease and precision.
-
Volume Preservation Setup:
- When one area of the human body is compressed, the displaced volume should appear elsewhere to maintain a natural look, as human tissues tend to preserve their volume. This script sets up everything for realistic volume shifts with just one click. Simply click and draw the volume shifts to reflect the partial volume preservation and elevate the realism of your renders. Additionally, you can use this script to fix poke-through defects in clothing.
-
Remove Volume Preservation:
- Delete the previously applied volume preservation map to restore your figure’s default geometry.
-
Finalize Morph Rigging:
- Ensure your newly created morphs align perfectly with the figure’s bones to prevent distortions during posing. One-click refines rigging to match any custom shape.
-
Enable Clothes Autofollow:
- Ensure all wearables and geografts follow your morphs for a perfect fit. Autofollow is enabled for all Morph Master’s morphs by default.
-
Disable Clothes Autofollow:
- Stop certain morphs from influencing clothing. Ideal for corrective morphs that prevent poke-through.
-
Remove Created Morphs:
- Removes morphs created with Morph Master (all of them or just selected ones.)
-
Save Morph:
- Store your newly created morphs for future use. Morph Master automatically organizes and secures them as per your preferences.
-
Documentation:
- A comprehensive and detailed User Guide. Reading it is highly recommended to unlock the full potential of Morph Master.
- Features list:
Compatible Figures:
Genesis 8.1 Female, Genesis 8.1 Male, Genesis, Genesis 2 Male, Genesis 3 Female, Genesis 3 Male, Genesis 8 Female, Genesis 2 Female, Genesis 8 Male, Genesis 9
Compatible Software:
Daz Studio 4.23
Install Types:
DazCentral, Daz Connect, DIM, Manual Install