We've Got Spaceship Design Covered!
Was designing a spaceship the real reason you got into 3D? Many of us did, as we didn't quite have the sticking power at physics to become real rocket scientists!
Making a good spaceship is the hard part. Inventing a spacecraft that people really believe exists and has an identifiable purpose, and above all looks 'cool', is where your talent and artistry comes into play.
These webinars utilise ZBrush to model a number of spaceship designs and John Haverkamp will walk you through his processes of design and sculpting to accomplish some eye catching spacecraft hardware.
Required: Basic to Intermediate knowledge of ZBrush
ZBrush versions 4R6, 4R7 or 4R8 can be used to follow along to these tutorials.
Tutorial 1 : 1 hour 44 minutes
Tutorial 2 : 1 hour 38 minutes
Bonus Pack : ZBrush asset pack, ZBrush spacecraft models, maps and textures
About John Haverkamp
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.
What's Included and Features
- In this ZBrush Masterclass you will learn:
- Body ship design and sculpting
- Design considerations
- Blocking out forms with dynamesh and basic scupting brushes
- Polygrouping for panel-loops with an eye toward design
- Panel-looping
- Refining the panels with polish functions and by hand
- The Details
- Using shadowbox to create basic shapes
- Zremesher and retopo to build low poly insert meshes.
- Setting up custom insert meshes
- Detailing with insert meshes
- Using curve functions with insert meshes
- Detailing with Projection Master
- Texturing and Rendering
- Making custom greeble alpha's
- Light box texturing
- Using Zbrush's automatic UVW to create greeble detail.
- Rendering materials
- Final image compositing in Photoshop
- Body ship design and sculpting
Notes
- This product includes:
- 3 General Installers
Install Types:
Install Manager, Manual Install