Horror Basement for DAZ

Authors:
Horror Basement for DAZ

A complete, dressed horror basement for DAZ Studio Iray at real-world scale (2.60 m ceiling under the joists, 2.05 m doors): concrete-block walls with damp staining, a cracked slab floor with a drain, a joisted ceiling with bare bulbs, open stairs to a door that leaks light, pipes, a plastic-sheeted room with a steel table and a sheet-covered form, chains and meat hooks, a workbench with hung tools and vise, boiler, water heater, fuse box, shelving and more.

One double-click loads the whole room as a Scene: 293 separate props in labelled groups, 5 preset cameras framed for 16:9, 8 Iray lights (3 bare bulbs, work lamp, window shaft, door slit, 2 soft fills) and final render settings. Two one-click scripts switch the room between Bloody and Clean.

WHAT'S INCLUDED
- Horror Basement Kit.duf: the full dressed Scene (geometry inside the file, no data folder), default state Bloody, EV 9.8, environment off (set your render size to 16:9 for the preset cameras)
- 2 scripts: Bloody and Clean (hide all blood and swap in the clean sheet, rag, mattress and curtains)
- 293 separate mesh props in labelled groups (walls, floor, ceiling, structure, stairs, pipes, furniture, machinery, dressing, cloth, lamps, blood-only, clean-only), each group can be hidden from the Scene pane
- Optional restraint chair in its own group, so it can be hidden in one click
- 278 PBR maps: base colour, roughness, metallic, normal, alpha decals
- Iray Uber PBR materials (Metallicity/Roughness), real-scale proportions

TECHNICAL
- Polygons: 293,409 faces total across both states (quads + triangles after our triangulation of concave faces), 296,811 vertices; about 444,000 triangles in Iray for the Bloody state
- Load-tested in DAZ Studio 6 and 4.24 with no missing textures; Iray renders made in DAZ Studio 6
- Render numbers (measured, RTX 4070 Ti SUPER, 16 GB, sharing the GPU part of the time): 9 renders, 239-714 s each (4.0-11.9 min), 1920 x 1080, 2200-4500 samples
- Load time (measured, package-only test runs on a busy machine): about 5-10 s in DAZ Studio 6, about 5-30 s in DAZ Studio 4.24

GOOD TO KNOW
- FOG IS NOT IN THIS VERSION: the fog of the Blender edition is a Blender-only feature; this DAZ version has no volume fog.
- Merging into an existing scene does not bring the render settings: set Tone Mapping > Exposure Value to about 9.8 and Environment Mode to Scene Only (or load the Scene, then add your character).
- No characters or hair are included. Characters stand on the DAZ ground plane.
- The cameras are framed for 16:9 renders.
- Walls and floor modules are flat; block joints, stains and damp are in the textures, not in geometry. The drain grate rust reads blocky at 100%.
- Rendered and tested with Iray only; other render engines (3Delight, Filament) were not tested.
- Contains blood and gore (the Clean script removes it). No sexual content.
- AI disclosure: generated with AI assistance. Geometry, materials and textures are the output of the publisher's own procedural code. No third-party textures or models are used.

RenderHub
3D Models