dForce Tutorial Set : Fantastic Voyage!

dForce Tutorial Set : Fantastic Voyage!

dForce helps provides realism, primarily with cloth simulation but can be used for other creative and realism purposes. This new tutorial set reviews the fundamentals of the engine and then explores new applications for dForce demonstrated by Richard Schafermeyer (rgcincy).

This tutorial set is entitled Fantastic Voyage, invoking a sense of discovery. Richard re-creates a scene from the Fantastic Voyage movie by creating a dForce artery and blood cells. He explores the use of creating unique cave sets with dForce by using push modifiers. He'll even show you a new application for the physics engine by generating dForce terrains.

During 3 hours and 20 minutes we look at these projects:

  • Cave creation with stalactites
  • Recreation of a scene from the movie Fantastic Voyage: artery and blood cells
  • Terrain creation
  • Breast helpers
  • Realistic clothing: puffy sleeves and puffy trousers/pants
  • Skin indentation
  • Face deformation: fistfights for your characters!
  • Blindfold and wrist constraints.

These key principles will be taught when going through the projects above:

  • Using objects to help shape a target mesh
  • Changing an object(s) position during simulation to shape a mesh
  • Changing an object(s) scale during simulation to shape a mesh
  • Using an instance to see a hidden dForce simulation underway
  • Using a weight map in combination with moving objects to shape a mesh
  • Using a helper object to modify a mesh
  • Managing interfering body parts during a simulation
  • Using Contraction-Expansion Ratio to wrap a mesh during simulation
  • Using Contraction-Expansion Ratio to remove or add “cloth” during a simulation

About the presenter: Richard Schafermeyer (rgcincy)

Rich Schafermeyer is a long-time 3D artist and programmer. He got his start with the original Poser and Bryce 3D. In 2001, he wrote his first 3D modeler that evolved into the still available Shape Magic. He began to use Daz Studio in 2012. With a research and engineering background, the physics of dForce grabbed his attention! He decided it would be helpful to others if he shared his learnings and has frequently done so in the DAZ forums.

What's Included and Features

  • Tutorial 1 : 1 hour and 40 minutes
    • 00:02 Introduction
    • 00:05 Richard's background in caving
    • 00:07 Review of what's ahead for the lesson
    • 00:13 Review of dForce basics. The simulation pane.
    • 00:14 Simulation settings. Memorized pose option
    • 00:15 Three types of modifiers
    • 00:17 The simulation button. Beware of the “Clear” button”.
    • 00:24 Creating a line of sphere primitives with overlap
    • 00:26 Move the spheres around and reshape/resize them
    • 00:28 Create a tube that will be the cave surface
    • 00:31 Delete the polygons on the end - a see-through tube
    • 00:33 Timeline and deformation of the cylinders
    • 00:42 Questions. Can rectangles or blocks be used instead?
    • 00:49 Stalactite creation
    • 00:51 Primitive spheres - descending sizes linked together inside a cone
    • 00:55 dForce weight node on the stalactite
    • 00:59 About the modifier weight node
    • 01:02 Export the stalactite
    • 01:05 Using Ultrascatter Pro to scatter stalactites in the cave
    • 01:07 Stalagmites added with Ultrascatter Pro
    • 01:09 Recreate the Fantastic Voyage scene
    • 01:11 Artery now created
    • 01:12 Create the blood cells with “pressing” spheres
    • 01:25 Discussion on the renders
    • 01:30 Creating terrains with dForce
    • 01:31 Scatter plane and draping plane
    • 01:32 Using Ultrascatter Pro in conjunction with the planes
    • 01:34 Instances to objects script
  • Session 2 :1 hour and 40 minutes
    • 00:01 Introduction
    • 00:03 New cave system
    • 00:05 Ultrascatter Pro - apply to axes.
    • 00:07 Skin indentation
    • 00:10 Large sphere indenting into the skin
    • 00:14 Small sphere indenting into the skin
    • 00:20 Two cones indenting the skin
    • 00:23 Using the node weight map brush to prepare the skin
    • 00:25 Can’t save the weight map - just copy and paste
    • 00:28 Hand and fingers indenting the skin, first attempt not satisfactory
    • 00:31 Improve the mesh resolution
    • 00:34 Rerun the simulation - better result
    • 00:38 Face punch
    • 00:41 Hide jaw, teeth, and tongue
    • 00:48 Final simulation
    • 00:52 Expansion/Contraction ratio
    • 00:52 Using a blindfold example
    • 00:57 Questions on the Expansion/Contraction ratio
    • 01:02 Expansion/Contraction ratio for wristband
    • 01:04 Density on the fabric
    • 01:05 Helps clothing form (or not) fit to a figure: breast helper
    • 01:06 80% Expansion/Contraction ratio for the cylinder
    • 01:07 Smoothing modifier needed
    • 01:11 Two-step process for form-fitting
    • 01:13 Realism for socks
    • 01:15 Experimenting with density
    • 01:20 Loosen up clothing
    • 01:22 Puffy shirt sleeves - make shirt sleeves baggier using the contraction expansion ratio
    • 01:31 Baggy pants/trousers
    • 01:35 Control weight map on the pants where needed
  • Documents: (.PDF)
    • dForce basics quick list PDF
    • dForce fantastic voyage project steps PDF

Install Types:

Install Manager, Manual Install

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