Nature's Variance - Shaders And Props for DAZ Studio

Nature's Variance - Shaders And Props for DAZ Studio

The Nature Shader included with Nature's Variance allows you to do a number of things for adding realistic differences between surfaces. A four color mixer allows you to add random variations in color between objects or within a single object, letting you make things like multicolored flowers easily.

Similar random variations coming from opacity allow you to turn parts of objects invisible, letting you do things like trees missing portions of their leaves dynamically. Together these two features give you the ability take your outdoor scenery from Spring through Summer, onto Fall then Winter and much more.

Blend your leaves from green to yellow, orange and red before mixing in opacity to make your trees bare. It's not a shader restricted to nature however, the color variation can also be of great use with things like candies or clothing!

Also included are a set of nature props taking advantage of the Nature Shader. You'll find four trees and two bushes with color variance on their leaves, along with four different flower patches using it on their petals. Another four scattered leaf props with four single leaf props to help complete your scene when using opacity variance for dramatic Fall renders!

View Shader Documentation For More Info

Notes
  • This product includes:
    • 1 DSON Core Installer
Compatible 3D Software
DAZ Studio 4.6
What's Included & Features
  • Nature's Variance - Shaders And Props for DAZ Studio: (.DUF)
    • Nature Props:
      • 2 Bushes
      • 1 Single Flower
      • 4 Flower Patches
      • 4 Single Leaves
      • 4 Leaf Scatters
      • 4 Trees
    • Nature Shader:
      • DTNS Nature Shader DEFAULT
      • DTNS Nature Shader INJECT
      • Colors:
        • 5 Fall Colors
        • 5 Flower Mixes
        • 5 Greenery Colors
      • Utilities:
        • Disable Hard Contrast
        • Enable Hard Contrast
        • Add
        • Mix
        • Diffuse STR 50
        • Diffuse STR 100
        • Diffuse STR 150
        • Diffuse STR 200
        • Disable Diffuse SPEC
        • Enable Diffuse SPEC
        • Disable Diffuse BUMP
        • Enable Diffuse BUMP
        • Noise Gain 0.5
        • Noise Gain 0.1
        • Noise Gain 1
        • Noise Gain 2
        • Color Scale XSmall
        • Color Scale Small
        • Color Scale Mid
        • Color Scale Large
        • Color Scale XLarge
        • Disable Opacity Noise
        • Enable Opacity Noise
        • Opacity Scale XSmall
        • Opacity Scale Small
        • Opacity Scale Mid
        • Opacity Scale Large
        • Opacity Scale XLarge
        • Opacity Coverage XLow
        • Opacity Coverage Low
        • Opacity Coverage Mid
        • Opacity Coverage High
        • Opacity Coverage XHigh
        • Disable Object Space
        • Enable Object Space
        • Color Influence 0
        • Color Influence 0.25
        • Color Influence 0.5
        • Color Influence 0.75
        • Color Influence 1
  • Textures:
    • 02 Texture and Normal Maps (2048 x 2048)
    • 02 Texture and Normal Maps (1024 x 1024)
  • DAZ Studio Shader Presets (.DUF)
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