Dismemberment FX - Torso and Leg Cut Geografts for G9 G8F

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Dismemberment FX - Torso and Leg Cut Geografts for G9 G8F

G8M Coming soon as a free update
Horror and battlefield gore for the whole body: one click cuts your character at the waist or through a thigh. Every cut is a geograft - a real cut face merged into the figure - so the body ends cleanly at the wound and follows every pose and morph.
Keep either half: the Upper Body (the torso, legs gone) or the Lower Body (hips and legs, torso gone), a Thigh Stump or only the Severed Leg - left or right. Load your character twice and you have both halves of the same body.
Each cut face is painted from real anatomy: at the waist the lumbar vertebra with its spinal canal, the back muscles, both kidneys in their fat, the aorta and vena cava, packed gut loops and the layered abdominal wall; in the thigh the femur with its marrow, twelve muscles, the femoral vessels and the sciatic nerve. A Real Meat shading system gives the muscle its fibre bundles, connective tissue and wet, dark blood.
Three wound styles per cut (Clean Cut, Ragged Tear, Blood Flooded), blood running down the body or soaked around the cut, three blood states and three meat looks - all as presets that stack and swap.

WHAT'S INCLUDED
- 6 cut pieces x 3 wound styles = 18 geografts for Genesis 9 + 18 for Genesis 8 Female (36): Upper Body, Lower Body,
Thigh Stump Left / Right, Severed Leg Left / Right - each Clean Cut, Ragged Tear and Blood Flooded
- 18 one-click cut presets (6 waist, 12 leg) for each figure, combinable, with automatic hiding of the clothing on
the removed side and a Remove Dismemberment preset
- Blood: Light / Heavy / Off runs down the body (or a soaked rim on a cut-off piece) for every piece
- 3 blood states (Fresh, Drying, Dry) and 3 meat looks (Real Meat, Freshly Cut, Wet Sheen)
- 7 poses for the cut-off pieces (upper body lying face down / on its back / upright, severed legs lying)
- Not included: the characters, hair, clothing and lights shown in the promo images

MATERIALS / SHADING
- Anatomical cut faces: vertebra + spinal canal, kidneys, aorta, gut, abdominal wall layers, fat (waist); femur with
marrow, 12 muscles, femoral vessels, sciatic nerve (thigh)
- Real Meat: fibre bundles, connective tissue, marbling, a translucent wet surface; dark wet blood with relief
- Iray Uber: colour, normal, roughness, translucency, wet-film and blood maps on every cut

SHAPING / FIT
- The cuts are geografts: they merge into your character, follow every pose and body morph, and need no fitting
- Works with any character skin of Genesis 9 or Genesis 8 / 8.1 Female; the cut face uses its own maps

TECHNICAL
- Genesis 9 and Genesis 8 / 8.1 Female (separate grafts for each figure)
- Maps: 2K cut colour / normal maps, 1K masks, 2K blood-run maps
- Tested in DAZ Studio 4.24 and DAZ Studio 6, Iray
- Download: audrey-studio_Dismemberment_FX_G9_G8F.zip (102.6 MB, 581 files)

HOW TO USE
1. Select your character (Genesis 9 or Genesis 8 / 8.1 Female).
2. Waist Cut: Upper Body (the torso stays, the legs are gone) or Lower Body (hips and legs stay, the torso is gone),
each as Clean Cut, Ragged Tear or Blood Flooded. For both halves of one body, load the character twice.
3. Leg Cut: Thigh Stump (the leg is gone above the knee) or Severed Leg (only the leg stays), left or right, in the
same 3 styles. Leg cuts combine with a Lower Body cut; an Upper Body has no legs left to cut.
4. Blood: Light or Heavy blood running down from the cut (or soaked around the cut of a cut-off piece), Off = none.
5. Blood State: Fresh, Drying or Dry for the cut faces, their wet film and all blood layers.
6. Meat: Real Meat (default), Freshly Cut (darker) or Wet Sheen (glossier and wetter, with faint iridescent glints).
7. Remove Dismemberment: takes every cut and blood layer off and shows everything that was hidden again.
8. Poses: for the cut-off pieces - an upper body lying face down / on its back / upright on the cut, a severed leg
lying flat or on its side.

TIPS
- Clothing: an item that lies mostly on the removed side is hidden (not deleted) by the cut preset; clothing that crosses the cut cannot be cut - hide or swap it in the Scene pane. Remove Dismemberment shows everything again.
- Added another geograft (anatomy, another product's cut) AFTER the blood layer? Click any Blood or Blood State preset once more - the blood layer then covers only the skin again.
- A key light from the side shows the relief of the cut face best; Fresh blood glistens with a light near the camera.
- Combine with audrey-studio Decapitation FX: the head and the body cuts work on the same character.

Rendered in DAZ Studio with Iray. The characters, hair, clothing and lights in the images are not included.

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3D Models